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General Tabletop Discussion
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Why do wizards STILL have to use daggers, etc.?
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<blockquote data-quote="pukunui" data-source="post: 6662391" data-attributes="member: 54629"><p>Let's compare (PHB options only).</p><p></p><p><strong>Wizard 1</strong> (Dex 14, Int 16; PB +2)</p><p>Dagger: +4 to hit; 1 target; range 20'/60'; <strong>4</strong> (1d4 + 2) piercing dmg</p><p>Acid Splash: +5 to hit; 1-2 targets; range 60'; <strong>3</strong> (1d6) acid dmg</p><p>Chill Touch: +5 to hit; 1 target; range 120'; <strong>4</strong> (1d8) necrotic dmg + can't heal</p><p>Fire Bolt: +5 to hit; 1 target; range 120'; <strong>5</strong> (1d10) fire dmg + sets things on fire</p><p>Poison Spray: DC 13; 1 target; range 10'; <strong>6</strong> (1d12) poison dmg</p><p>Ray of Frost: +5 to hit; 1 target; range 60'; <strong>4</strong> (1d8) cold dmg + slowing</p><p>Shocking Grasp: +5 to hit; 1 target; touch; <strong>4</strong> (1d8) lightning dmg + no reaction</p><p></p><p><strong>Wizard 5</strong> (Dex 14, Int 18; PB +3)</p><p>Dagger: +5 to hit; 1 target; range 20'/60'; <strong>4</strong> (1d4 + 2) piercing dmg</p><p>Acid Splash: +7 to hit; 1-2 targets; range 60'; <strong>7</strong> (2d6) acid dmg</p><p>Chill Touch: +7 to hit; 1 target; range 120'; <strong>9</strong> (2d8) necrotic dmg + can't heal</p><p>Fire Bolt: +7 to hit; 1 target; range 120'; <strong>11</strong> (2d10) fire dmg + sets things on fire</p><p>Poison Spray: DC 15; 1 target; range 10'; <strong>13</strong> (2d12) poison dmg</p><p>Ray of Frost: +7 to hit; 1 target; range 60'; <strong>9</strong> (2d8) cold dmg + slowing</p><p>Shocking Grasp: +7 to hit; 1 target; touch; <strong>9</strong> (2d8) lightning dmg + no reaction</p><p></p><p><strong>Wizard 11</strong> (Dex 14, Int 20; PB +4)</p><p>Dagger: +6 to hit; 1 target; range 20'/60'; <strong>4</strong> (1d4 + 2) piercing dmg</p><p>Acid Splash: +9 to hit; 1-2 targets; range 60'; <strong>10</strong> (3d6) acid dmg</p><p>Chill Touch: +9 to hit; 1 target; range 120'; <strong>13</strong> (3d8) necrotic dmg + can't heal</p><p>Fire Bolt: +9 to hit; 1 target; range 120'; <strong>16</strong> (3d10) fire dmg + sets things on fire</p><p>Poison Spray: DC 17; 1 target; range 10'; <strong>19</strong> (3d12) poison dmg</p><p>Ray of Frost: +9 to hit; 1 target; range 60'; <strong>13</strong> (3d8) cold dmg + slowing</p><p>Shocking Grasp: +9 to hit; 1 target; touch; <strong>13</strong> (3d8) lightning dmg + no reaction</p><p></p><p><strong>Wizard 17</strong> (Dex 16, Int 20; PB +6)</p><p>Dagger: +9 to hit; 1 target; range 20'/60'; <strong>5</strong> (1d4 + 3) piercing dmg</p><p>Acid Splash: +11 to hit; 1-2 targets; range 60'; <strong>14</strong> (4d6) acid dmg</p><p>Chill Touch: +11 to hit; 1 target; range 120'; <strong>18</strong> (4d8) necrotic dmg + can't heal</p><p>Fire Bolt: +11 to hit; 1 target; range 120'; <strong>22</strong> (4d10) fire dmg + sets things on fire</p><p>Poison Spray: DC 19; 1 target; range 10'; <strong>26</strong> (4d12) poison dmg</p><p>Ray of Frost: +11 to hit; 1 target; range 60'; <strong>18</strong> (4d8) cold dmg + slowing</p><p>Shocking Grasp: +11 to hit; 1 target; touch; <strong>18</strong> (4d8) lightning dmg + no reaction</p><p></p><p></p><p>As you can see, *all* of the wizard's attack cantrips (in the PHB at least) scale with level, and most outperform a dagger even at first level. If you're worried about other classes' DPR outstripping the wizard's, I would think that relying on a dagger over cantrips would be even worse in that regard! Not only will the cantrips do more damage, the wizard will have an easier time hitting with them (assuming he's favoring Int over Dex).</p></blockquote><p></p>
[QUOTE="pukunui, post: 6662391, member: 54629"] Let's compare (PHB options only). [B]Wizard 1[/B] (Dex 14, Int 16; PB +2) Dagger: +4 to hit; 1 target; range 20'/60'; [B]4[/B] (1d4 + 2) piercing dmg Acid Splash: +5 to hit; 1-2 targets; range 60'; [B]3[/B] (1d6) acid dmg Chill Touch: +5 to hit; 1 target; range 120'; [B]4[/B] (1d8) necrotic dmg + can't heal Fire Bolt: +5 to hit; 1 target; range 120'; [B]5[/B] (1d10) fire dmg + sets things on fire Poison Spray: DC 13; 1 target; range 10'; [B]6[/B] (1d12) poison dmg Ray of Frost: +5 to hit; 1 target; range 60'; [B]4[/B] (1d8) cold dmg + slowing Shocking Grasp: +5 to hit; 1 target; touch; [B]4[/B] (1d8) lightning dmg + no reaction [B]Wizard 5[/B] (Dex 14, Int 18; PB +3) Dagger: +5 to hit; 1 target; range 20'/60'; [B]4[/B] (1d4 + 2) piercing dmg Acid Splash: +7 to hit; 1-2 targets; range 60'; [B]7[/B] (2d6) acid dmg Chill Touch: +7 to hit; 1 target; range 120'; [B]9[/B] (2d8) necrotic dmg + can't heal Fire Bolt: +7 to hit; 1 target; range 120'; [B]11[/B] (2d10) fire dmg + sets things on fire Poison Spray: DC 15; 1 target; range 10'; [B]13[/B] (2d12) poison dmg Ray of Frost: +7 to hit; 1 target; range 60'; [B]9[/B] (2d8) cold dmg + slowing Shocking Grasp: +7 to hit; 1 target; touch; [B]9[/B] (2d8) lightning dmg + no reaction [B]Wizard 11[/B] (Dex 14, Int 20; PB +4) Dagger: +6 to hit; 1 target; range 20'/60'; [B]4[/B] (1d4 + 2) piercing dmg Acid Splash: +9 to hit; 1-2 targets; range 60'; [B]10[/B] (3d6) acid dmg Chill Touch: +9 to hit; 1 target; range 120'; [B]13[/B] (3d8) necrotic dmg + can't heal Fire Bolt: +9 to hit; 1 target; range 120'; [B]16[/B] (3d10) fire dmg + sets things on fire Poison Spray: DC 17; 1 target; range 10'; [B]19[/B] (3d12) poison dmg Ray of Frost: +9 to hit; 1 target; range 60'; [B]13[/B] (3d8) cold dmg + slowing Shocking Grasp: +9 to hit; 1 target; touch; [B]13[/B] (3d8) lightning dmg + no reaction [B]Wizard 17[/B] (Dex 16, Int 20; PB +6) Dagger: +9 to hit; 1 target; range 20'/60'; [B]5[/B] (1d4 + 3) piercing dmg Acid Splash: +11 to hit; 1-2 targets; range 60'; [B]14[/B] (4d6) acid dmg Chill Touch: +11 to hit; 1 target; range 120'; [B]18[/B] (4d8) necrotic dmg + can't heal Fire Bolt: +11 to hit; 1 target; range 120'; [B]22[/B] (4d10) fire dmg + sets things on fire Poison Spray: DC 19; 1 target; range 10'; [B]26[/B] (4d12) poison dmg Ray of Frost: +11 to hit; 1 target; range 60'; [B]18[/B] (4d8) cold dmg + slowing Shocking Grasp: +11 to hit; 1 target; touch; [B]18[/B] (4d8) lightning dmg + no reaction As you can see, *all* of the wizard's attack cantrips (in the PHB at least) scale with level, and most outperform a dagger even at first level. If you're worried about other classes' DPR outstripping the wizard's, I would think that relying on a dagger over cantrips would be even worse in that regard! Not only will the cantrips do more damage, the wizard will have an easier time hitting with them (assuming he's favoring Int over Dex). [/QUOTE]
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Why do wizards STILL have to use daggers, etc.?
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