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<blockquote data-quote="pming" data-source="post: 6184664" data-attributes="member: 45197"><p>Hiya.</p><p></p><p> I used to back "in the day" quite often...back when they were "new" and, generally, done by beginning/established ("indie") writers and what not. Then, as it became more and more popular, the pro's started using it.</p><p></p><p> That annoys me.</p><p></p><p> Why? If you are a "pro" writer/whatever, then you do it for a living. You already have the skills and capability to make a salable project. IMHO, you should just "do your job" and make something people want to buy. Now, the "newbies" trying to break into a particular field have to (potentially) compete with pro's that have a name and have the experience and *time* to do it (face it, most if not all newbies have a 'real job' whilst waiting for their big break, so can't devote 10 hours a day to writing/designing/creating something they aren't getting paid for). I can foresee the future when the majority of stuff is only going to be produced if some particular dollar value is "pre-approved" via a kickstarter. That's just...wrong. I can see so many potential gems not being produced because of a failed kickstarter. What if kickstarter was around back in the beginning of the RPG days? Would we have seen "Isle of the Ape", "Unearthed Arcana", "Keep on the Borderlands", or "Tomb of Horrors"? What about entire game systems, like the Alternity system, or Call of Cthulhu? I just hate thinking that some awesome game or product doesn't get made simply because of "the bottom line" (re: $$$).</p><p></p><p> Anyway, for truly large projects, I don't mind companies/pro's doing it...example, Paizo's upcoming MMORPG. But when an established writer says "Here's a kickstarter for an adventure I'm writing", when he's known for writing awesome adventures to begin with... Well, lets just say I find it a bit, hmmm, almost underhanded. Like cheating in a way.</p><p></p><p> *shrug* Maybe I'm just all old and curmudgeonly, but it just rubs me the wrong way.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 6184664, member: 45197"] Hiya. I used to back "in the day" quite often...back when they were "new" and, generally, done by beginning/established ("indie") writers and what not. Then, as it became more and more popular, the pro's started using it. That annoys me. Why? If you are a "pro" writer/whatever, then you do it for a living. You already have the skills and capability to make a salable project. IMHO, you should just "do your job" and make something people want to buy. Now, the "newbies" trying to break into a particular field have to (potentially) compete with pro's that have a name and have the experience and *time* to do it (face it, most if not all newbies have a 'real job' whilst waiting for their big break, so can't devote 10 hours a day to writing/designing/creating something they aren't getting paid for). I can foresee the future when the majority of stuff is only going to be produced if some particular dollar value is "pre-approved" via a kickstarter. That's just...wrong. I can see so many potential gems not being produced because of a failed kickstarter. What if kickstarter was around back in the beginning of the RPG days? Would we have seen "Isle of the Ape", "Unearthed Arcana", "Keep on the Borderlands", or "Tomb of Horrors"? What about entire game systems, like the Alternity system, or Call of Cthulhu? I just hate thinking that some awesome game or product doesn't get made simply because of "the bottom line" (re: $$$). Anyway, for truly large projects, I don't mind companies/pro's doing it...example, Paizo's upcoming MMORPG. But when an established writer says "Here's a kickstarter for an adventure I'm writing", when he's known for writing awesome adventures to begin with... Well, lets just say I find it a bit, hmmm, almost underhanded. Like cheating in a way. *shrug* Maybe I'm just all old and curmudgeonly, but it just rubs me the wrong way. ^_^ Paul L. Ming [/QUOTE]
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