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Why do you buy Dragon?
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<blockquote data-quote="Mercule" data-source="post: 2074914" data-attributes="member: 5100"><p>I remember in the 1980s/1E days always loving Dragon. I really probably should have had a subscription. It seemed like there was always something cool. Things that stick out are the pain system, more "realistic" height/weight tables, tips on the psychology of the various races, and entire issues devoted to building cities or religions.</p><p> </p><p>Since coming "back to the fold" with 3E, I've found Dragon very hit-or-miss. The themed issues like Swashbucklers and Gladiators were stellar. And some of the early "Class Acts" where they were still showing great ways to do multiclass builds to suit a concept really inspired me on how to use the ruleset and make it my own. </p><p> </p><p>There has been a lot of stuff that just doesn't seem to have much use, though. I don't need any more PrCs, spells, feats, or monsters -- I've got way too many already. Pulling them out of novels or movies would be a cool way of illustrating how to add a flavor to your game, but pulling them out of video games seems the height of banality.</p><p> </p><p>So, since I'm in a fairly open-minded mood today, I figured I'd ask people to sell me on Dragon. I <u>want</u> to be excited and enthused about Dragon. I know there are a lot of people who <u>are</u> excited about Dragon. What am I missing? How do you use Dragon? What are the best bits? Am I just out of the "target demographic" for Dragon, now?</p><p> </p><p>Oh, and don't take the above as a rant. It's more "full disclosure". Ditto if I dig into something posted hereafter.</p></blockquote><p></p>
[QUOTE="Mercule, post: 2074914, member: 5100"] I remember in the 1980s/1E days always loving Dragon. I really probably should have had a subscription. It seemed like there was always something cool. Things that stick out are the pain system, more "realistic" height/weight tables, tips on the psychology of the various races, and entire issues devoted to building cities or religions. Since coming "back to the fold" with 3E, I've found Dragon very hit-or-miss. The themed issues like Swashbucklers and Gladiators were stellar. And some of the early "Class Acts" where they were still showing great ways to do multiclass builds to suit a concept really inspired me on how to use the ruleset and make it my own. There has been a lot of stuff that just doesn't seem to have much use, though. I don't need any more PrCs, spells, feats, or monsters -- I've got way too many already. Pulling them out of novels or movies would be a cool way of illustrating how to add a flavor to your game, but pulling them out of video games seems the height of banality. So, since I'm in a fairly open-minded mood today, I figured I'd ask people to sell me on Dragon. I [u]want[/u] to be excited and enthused about Dragon. I know there are a lot of people who [u]are[/u] excited about Dragon. What am I missing? How do you use Dragon? What are the best bits? Am I just out of the "target demographic" for Dragon, now? Oh, and don't take the above as a rant. It's more "full disclosure". Ditto if I dig into something posted hereafter. [/QUOTE]
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