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Why do you buy Dragon?
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<blockquote data-quote="freebfrost" data-source="post: 2075286" data-attributes="member: 3713"><p>I've been actively subscribed to Dragon since the 80s, and actually still continue to read them cover to cover - even if I am invariably about 5 -6 months behind on my reading.</p><p></p><p>The latest version of Dragon seems to be still in its infancy, so to speak. I like that they are willing to try new things, and am willing to wait it out and see where they end up going.</p><p></p><p>I *do* miss the older days of Dragon, when it was less a slick, professional magazine, and had more of a "home-made" feel - kind of like KodT is today. I can't argue that Dragon becoming more professional over the years is a bad thing, because it obviously wasn't. It's just that the feel inevitably changes as that transition happens.</p><p></p><p>Having said that, I don't see where you can get more value for your money than from Dragon (and Dungeon). The amount of material in there more than surpasses that which you can find in any series of published books from any company - even if you don't use the articles directly in your games, they will still spur new ideas in your mind.</p></blockquote><p></p>
[QUOTE="freebfrost, post: 2075286, member: 3713"] I've been actively subscribed to Dragon since the 80s, and actually still continue to read them cover to cover - even if I am invariably about 5 -6 months behind on my reading. The latest version of Dragon seems to be still in its infancy, so to speak. I like that they are willing to try new things, and am willing to wait it out and see where they end up going. I *do* miss the older days of Dragon, when it was less a slick, professional magazine, and had more of a "home-made" feel - kind of like KodT is today. I can't argue that Dragon becoming more professional over the years is a bad thing, because it obviously wasn't. It's just that the feel inevitably changes as that transition happens. Having said that, I don't see where you can get more value for your money than from Dragon (and Dungeon). The amount of material in there more than surpasses that which you can find in any series of published books from any company - even if you don't use the articles directly in your games, they will still spur new ideas in your mind. [/QUOTE]
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