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Why do you buy published adventures?
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<blockquote data-quote="Blackbrrd" data-source="post: 5100717" data-attributes="member: 63962"><p>I have run the "Return to the temple of Elemental Evil" and got so fed up with dungeon crawls that I won't be running one again. (I thought).</p><p></p><p>The next module I ran was "Red hand of Doom" that is relatively free-form and we had a great time. It kind of fizzled as one guy had to go to the army for a year and I didn't like the end of it (dungeon, too nasty end encounter).</p><p></p><p>I ran the-whatever-non-memorable first 4e module from wizards, "Keep on the Shadowfell" to get a feeling for 4e. It was quite ok. I still don't like dungeon crawls.</p><p></p><p>I became a community supporter on Enworld to get a view of "War of the Burning Sky" and I was pleasantly surprised. I have started the first module and I love it.</p><p></p><p>Red Hand of Doom and War of the Burning Sky are modules of better quality than I could have made myself. Customizing them some more would probably have made them even better, but I ran them about as written. This is mostly due to the fact that I don't have enough time to customize too much. I run most encounters, but might skip on a skill challenge in favour of free-form role playing or modify a combat encounter to make it more interesting.</p><p></p><p>"War of the Burning Sky" is quite deep compared to a lot of modules and it takes some time getting used to the style. There is something important in nearly every encounter. I must say - I really love it. Hard to DM but really rewarding. It's a campaign I would love to DM 2-3 times so I could run it without looking in my notes so often. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Blackbrrd, post: 5100717, member: 63962"] I have run the "Return to the temple of Elemental Evil" and got so fed up with dungeon crawls that I won't be running one again. (I thought). The next module I ran was "Red hand of Doom" that is relatively free-form and we had a great time. It kind of fizzled as one guy had to go to the army for a year and I didn't like the end of it (dungeon, too nasty end encounter). I ran the-whatever-non-memorable first 4e module from wizards, "Keep on the Shadowfell" to get a feeling for 4e. It was quite ok. I still don't like dungeon crawls. I became a community supporter on Enworld to get a view of "War of the Burning Sky" and I was pleasantly surprised. I have started the first module and I love it. Red Hand of Doom and War of the Burning Sky are modules of better quality than I could have made myself. Customizing them some more would probably have made them even better, but I ran them about as written. This is mostly due to the fact that I don't have enough time to customize too much. I run most encounters, but might skip on a skill challenge in favour of free-form role playing or modify a combat encounter to make it more interesting. "War of the Burning Sky" is quite deep compared to a lot of modules and it takes some time getting used to the style. There is something important in nearly every encounter. I must say - I really love it. Hard to DM but really rewarding. It's a campaign I would love to DM 2-3 times so I could run it without looking in my notes so often. :) [/QUOTE]
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