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Why do you choose D&D?
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<blockquote data-quote="thedungeondelver" data-source="post: 3790109" data-attributes="member: 34865"><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I choose <strong>D&D</strong> for its epic simplicity. I can sit down with a copy of original <strong>D&D</strong> or the Moldvay/Cook edits of <strong>BASIC D&D</strong> or even <strong>AD&D</strong> (1st edition, without extraneous stuff) and be up and running in no time. Even just sticking to the core rules of the current ruleset, it isn't that hard to get up and go.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">I choose <strong>D&D</strong> because it's fun. I choose it because it's about kicking down the door and taking the treasure. Kill first, experience later. Questions for when the DM is narrating after the fight.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>D&D</strong> was (and is) for me, a living, breathing step in to Howards' Hyboria (fie on you who say it doesn't do S&S well), Tolkien's Middle Earth, Vance's Dying Earth, Leiber's Lankhmar.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">Despite drawing from all of those things, it is its own. It never aimed at being a simulator for a specific fantasy literature. It took the best tropes from each and combined them in a way that no other game has really captured since then.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">There has been a myriad of products that seem to me were created by folks who said "Oho! I can do better than <em>this</em>!" (and I think that's a <em>good</em> thing in the general sense) but ultimately fell flat because they felt compelled to make their <strong>D&D</strong> Heartbreaker (to steal a phrase from RPG.net) the one that Did It Right. Well, did what right? <strong>D&D</strong> <em>is</em> the generic fantasy game that <strong>GURPS</strong> Fantasy and <strong>FANTASY HERO</strong> and a load of other "generic fantasy games" wish they were. Don't like Vance-inspired memorized spell systems? Don't use it. The <strong>D&D</strong> ruleset as we know it does not break down if you don't. Use something you prefer. Same for just about any other elements of the game.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">(Hell, I was told repeatedly in various fora years ago that "3rd edition" was the way folks had "actually been playing <strong>D&D</strong> all along". I find it anathema, but ultimately it apparently worked well enough to make it in to print and still be <strong>D&D</strong>, my own personal feelings aside.)</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"><strong>D&D</strong> may not please all of the people all of the time, but I think Gary and Frank and Rob and Dave and Tim and Steve and ... well, about anyone who has ever had their hands on the rules and been given the task of making them official in some way are smart enough to know that if they're writing for a million fans of <strong>D&D</strong> and 999,999 of them are fans of <strong>CONAN</strong> stories, if that one guy prefers <strong>THE LORD OF THE RINGS</strong> then there had better be enough balance between the two to bring that guy in to the fold as well.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'">That's what they did. That's why I love <strong>D&D</strong> and that's why I'll continue to play it until I drop.</span></p><p><span style="font-family: 'century gothic'"></span></p><p><span style="font-family: 'century gothic'"></span></p></blockquote><p></p>
[QUOTE="thedungeondelver, post: 3790109, member: 34865"] [font=century gothic] I choose [b]D&D[/b] for its epic simplicity. I can sit down with a copy of original [b]D&D[/B] or the Moldvay/Cook edits of [b]BASIC D&D[/B] or even [b]AD&D[/B] (1st edition, without extraneous stuff) and be up and running in no time. Even just sticking to the core rules of the current ruleset, it isn't that hard to get up and go. I choose [b]D&D[/b] because it's fun. I choose it because it's about kicking down the door and taking the treasure. Kill first, experience later. Questions for when the DM is narrating after the fight. [b]D&D[/b] was (and is) for me, a living, breathing step in to Howards' Hyboria (fie on you who say it doesn't do S&S well), Tolkien's Middle Earth, Vance's Dying Earth, Leiber's Lankhmar. Despite drawing from all of those things, it is its own. It never aimed at being a simulator for a specific fantasy literature. It took the best tropes from each and combined them in a way that no other game has really captured since then. There has been a myriad of products that seem to me were created by folks who said "Oho! I can do better than [i]this[/i]!" (and I think that's a [i]good[/i] thing in the general sense) but ultimately fell flat because they felt compelled to make their [b]D&D[/b] Heartbreaker (to steal a phrase from RPG.net) the one that Did It Right. Well, did what right? [b]D&D[/b] [i]is[/i] the generic fantasy game that [b]GURPS[/b] Fantasy and [b]FANTASY HERO[/b] and a load of other "generic fantasy games" wish they were. Don't like Vance-inspired memorized spell systems? Don't use it. The [b]D&D[/b] ruleset as we know it does not break down if you don't. Use something you prefer. Same for just about any other elements of the game. (Hell, I was told repeatedly in various fora years ago that "3rd edition" was the way folks had "actually been playing [b]D&D[/b] all along". I find it anathema, but ultimately it apparently worked well enough to make it in to print and still be [b]D&D[/b], my own personal feelings aside.) [b]D&D[/b] may not please all of the people all of the time, but I think Gary and Frank and Rob and Dave and Tim and Steve and ... well, about anyone who has ever had their hands on the rules and been given the task of making them official in some way are smart enough to know that if they're writing for a million fans of [b]D&D[/b] and 999,999 of them are fans of [b]CONAN[/b] stories, if that one guy prefers [b]THE LORD OF THE RINGS[/b] then there had better be enough balance between the two to bring that guy in to the fold as well. That's what they did. That's why I love [b]D&D[/b] and that's why I'll continue to play it until I drop. [/font] [/QUOTE]
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