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Why do you choose D&D?
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<blockquote data-quote="Gothmog" data-source="post: 3790133" data-attributes="member: 317"><p>Actually, 4e may bring be BACK to D&D, at least for a little while. I came to the realization a few years ago I REALLY disliked D&D 3.x, and dropped it completely in favor of other systems. It didn't feel or play like 1e or 2e AD&D, and wasn't even close to the same game for me. It seemed like 3.x was "more, bigger, better, extreme!" than the D&D I remember, and the rules played havoc with the kinds of games I like to run. 3.x D&D is also a pain to prep for and run for me- I like the rules of a system to be transparent, and to not have to refer to the books a ton during the game like 3.x requires with spell, skill, feat and monster descriptions. If I run D&D now (which I've done a couple times the last year or so) its 2nd edition- I won't run 3.x again.</p><p></p><p>4e sounds in tone and flavor likes its returning D&D to its roots- characters won't be as superpowered as they are in 3.x, magic items won't be KING like it is now, the changes in spellcasting, leveling, and transparency of the system sound encouraging, and going back to assuming multiple monsters per encounter rather than a few big bad ones is a plus to me. I also like the assumption of a "points of light" setting- something I use in my games all the time. It might turn out to be really cool, in which case I'll give it a shot. Or it might end up being 3.x with the serial numbers filed off and a few changes, in which case I'll happily go back to WHFRP2 and Savage Worlds for my gaming. Either way, its a win-win situation for me. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Gothmog, post: 3790133, member: 317"] Actually, 4e may bring be BACK to D&D, at least for a little while. I came to the realization a few years ago I REALLY disliked D&D 3.x, and dropped it completely in favor of other systems. It didn't feel or play like 1e or 2e AD&D, and wasn't even close to the same game for me. It seemed like 3.x was "more, bigger, better, extreme!" than the D&D I remember, and the rules played havoc with the kinds of games I like to run. 3.x D&D is also a pain to prep for and run for me- I like the rules of a system to be transparent, and to not have to refer to the books a ton during the game like 3.x requires with spell, skill, feat and monster descriptions. If I run D&D now (which I've done a couple times the last year or so) its 2nd edition- I won't run 3.x again. 4e sounds in tone and flavor likes its returning D&D to its roots- characters won't be as superpowered as they are in 3.x, magic items won't be KING like it is now, the changes in spellcasting, leveling, and transparency of the system sound encouraging, and going back to assuming multiple monsters per encounter rather than a few big bad ones is a plus to me. I also like the assumption of a "points of light" setting- something I use in my games all the time. It might turn out to be really cool, in which case I'll give it a shot. Or it might end up being 3.x with the serial numbers filed off and a few changes, in which case I'll happily go back to WHFRP2 and Savage Worlds for my gaming. Either way, its a win-win situation for me. :) [/QUOTE]
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