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Why do you choose to play d20 games?
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<blockquote data-quote="rgard" data-source="post: 1481174" data-attributes="member: 4157"><p><strong>Like it</strong></p><p></p><p></p><p></p><p>We (my kids and I) play D20 systems exclusively. </p><p></p><p>I had my rp gaming start back in 1977 with D&D 1E and have kept up with it through ADD1E, 2E and now 3E. </p><p></p><p>Over the years I also played the various versions of Traveller, C&S, Paladium, MERP, GURPS, Dragonquest, Arduin as well as Phoenix command and the Morrow Project. All of these were very different systems mechanics-wise and while each had it's strengths we had to learn each system each time we changed games/milieu.</p><p></p><p>I find the d20 system easiest to use and less hassle for the kids when we change games. We've played D&D3E, T20 Traveller, WotC Star Wars, D20 CoC (actually the kids don't know their characters have met D20 CoC critters) and a couple of the d20 mini games from Polyhedron. The kids understand skills resolution, rolling attack dice, levels, prestige classes and feats. True...DR, AC, hit points and vitality points are handled differently in the various systems, but this is a small difference compared to learning a completely different system each time you change. </p><p></p><p>I'll concede that some non-D20 systems are better tailored for the setting they support, but I find the D20 system better fits our needs given the commonality of most of the mechanics across most of the various settings.</p><p></p><p>Thanks,</p><p>Rich</p></blockquote><p></p>
[QUOTE="rgard, post: 1481174, member: 4157"] [b]Like it[/b] We (my kids and I) play D20 systems exclusively. I had my rp gaming start back in 1977 with D&D 1E and have kept up with it through ADD1E, 2E and now 3E. Over the years I also played the various versions of Traveller, C&S, Paladium, MERP, GURPS, Dragonquest, Arduin as well as Phoenix command and the Morrow Project. All of these were very different systems mechanics-wise and while each had it's strengths we had to learn each system each time we changed games/milieu. I find the d20 system easiest to use and less hassle for the kids when we change games. We've played D&D3E, T20 Traveller, WotC Star Wars, D20 CoC (actually the kids don't know their characters have met D20 CoC critters) and a couple of the d20 mini games from Polyhedron. The kids understand skills resolution, rolling attack dice, levels, prestige classes and feats. True...DR, AC, hit points and vitality points are handled differently in the various systems, but this is a small difference compared to learning a completely different system each time you change. I'll concede that some non-D20 systems are better tailored for the setting they support, but I find the D20 system better fits our needs given the commonality of most of the mechanics across most of the various settings. Thanks, Rich [/QUOTE]
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