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<blockquote data-quote="seasong" data-source="post: 292687" data-attributes="member: 5137"><p><span style="font-size: 12px"><strong>Reason #1</strong></span></p><p>I derive immense satisfaction from a well run session. <span style="font-size: 12px"><strong>IMMENSE</strong></span> satisfaction. So immense, in fact, that I roll around in it afterwards, when the players can't see me. So immense that I feel stuffed and fat and happy from the bubble of satisfaction blowing up inside me.</p><p></p><p>A well run session is one in which the players enjoyed themselves, whether from excitement, terror or simple completion of a story element. A well run session possesses attributes of a climax AND a cliff-hanger. A well run session allows the players to explore a new aspect of the world, their characters or themselves. And a well run session is punctuated with character immersion, gleeful conflict and sobering events.</p><p></p><p><span style="font-size: 12px"><strong>Lesser Reasons</strong></span></p><p></p><p>2. I spend 20+ hours per week creating entire settings, jotting down story ideas, refining this or that rule and thinking about character motivations. I would do this <em>anyway</em>.</p><p></p><p>3. I'm good at it. The players want me to. They are the wind beneath the wings of my great bald ego.</p><p></p><p>4. Control Freak. Guilty.</p><p></p><p>But mostly, the <span style="font-size: 12px"><strong>IMMENSE</strong></span> stuff.</p></blockquote><p></p>
[QUOTE="seasong, post: 292687, member: 5137"] [SIZE=3][b]Reason #1[/b][/SIZE] I derive immense satisfaction from a well run session. [SIZE=3][b]IMMENSE[/b][/SIZE] satisfaction. So immense, in fact, that I roll around in it afterwards, when the players can't see me. So immense that I feel stuffed and fat and happy from the bubble of satisfaction blowing up inside me. A well run session is one in which the players enjoyed themselves, whether from excitement, terror or simple completion of a story element. A well run session possesses attributes of a climax AND a cliff-hanger. A well run session allows the players to explore a new aspect of the world, their characters or themselves. And a well run session is punctuated with character immersion, gleeful conflict and sobering events. [SIZE=3][b]Lesser Reasons[/b][/SIZE] 2. I spend 20+ hours per week creating entire settings, jotting down story ideas, refining this or that rule and thinking about character motivations. I would do this [i]anyway[/i]. 3. I'm good at it. The players want me to. They are the wind beneath the wings of my great bald ego. 4. Control Freak. Guilty. But mostly, the [SIZE=3][b]IMMENSE[/b][/SIZE] stuff. [/QUOTE]
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