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<blockquote data-quote="mikedidthis" data-source="post: 1624997" data-attributes="member: 1939"><p>A slight tangent here -- I was reading a book on game design last night and came across a similar list of player types with their definitions that I thought might be of interest for this thread. There's a lot of crossover with the list from the poll, plus a few others:</p><p></p><p>1) The Competitor: plays to best other players, regardless of the game.</p><p></p><p>2) The Explorer: curious about the world, loves to go adventuring. Explorers seek outside boundaries -- physical or mental.</p><p></p><p>3) The Collecter: acquires items, trophies, or knowledge, the collector likes to create sets, organize history, etc.</p><p></p><p>4) The Achiever: plays for varying levels of achievement. Ladders and levels incentivize the achiever.</p><p></p><p>5) The Joker: doesn't take the game seriously -- plays for the fun of playing. There's a potential for jokers to annoy serious players. On the other hand, jokers can make the game more social than competetive.</p><p></p><p>6) The Artist: driven by creativity, creation, design.</p><p></p><p>7) The Director: loves to be in charge, direct the play.</p><p></p><p>8) The Storyteller: loves to create or live in worlds of fantasy or imagination.</p><p></p><p>9) The Performer: loves to put on a show for others.</p><p></p><p>10) The Craftsman: wants to build, craft, engineer, or puzzle things out.</p><p></p><p>The book--for those who are interested--is "Game Design Workshop: Designing, Prototyping, and Playtesting Games" by Tracy Fullerton, Christopher Swain, and Steven Hoffman. While the book is ultimately focused on digital games, the first half of the book or so is dedicated to basic game theory.</p><p></p><p>When I read the list, it reminded me of this thread and it occured to me that pen-and-paper RPGs are designed from the outset to be adaptable to virtually any type or style of play. Can't think of too many other games capable of appealing to such a broad spectrum of people. </p><p></p><p>I find that my preferred styles of play tends to change over time (as I mentioned in my previous post, right now I'm in the butt-kicker and casual gamer categories). D&D is one of the few games that have remained a constant interest for me over the years despite my changing style of play.</p></blockquote><p></p>
[QUOTE="mikedidthis, post: 1624997, member: 1939"] A slight tangent here -- I was reading a book on game design last night and came across a similar list of player types with their definitions that I thought might be of interest for this thread. There's a lot of crossover with the list from the poll, plus a few others: 1) The Competitor: plays to best other players, regardless of the game. 2) The Explorer: curious about the world, loves to go adventuring. Explorers seek outside boundaries -- physical or mental. 3) The Collecter: acquires items, trophies, or knowledge, the collector likes to create sets, organize history, etc. 4) The Achiever: plays for varying levels of achievement. Ladders and levels incentivize the achiever. 5) The Joker: doesn't take the game seriously -- plays for the fun of playing. There's a potential for jokers to annoy serious players. On the other hand, jokers can make the game more social than competetive. 6) The Artist: driven by creativity, creation, design. 7) The Director: loves to be in charge, direct the play. 8) The Storyteller: loves to create or live in worlds of fantasy or imagination. 9) The Performer: loves to put on a show for others. 10) The Craftsman: wants to build, craft, engineer, or puzzle things out. The book--for those who are interested--is "Game Design Workshop: Designing, Prototyping, and Playtesting Games" by Tracy Fullerton, Christopher Swain, and Steven Hoffman. While the book is ultimately focused on digital games, the first half of the book or so is dedicated to basic game theory. When I read the list, it reminded me of this thread and it occured to me that pen-and-paper RPGs are designed from the outset to be adaptable to virtually any type or style of play. Can't think of too many other games capable of appealing to such a broad spectrum of people. I find that my preferred styles of play tends to change over time (as I mentioned in my previous post, right now I'm in the butt-kicker and casual gamer categories). D&D is one of the few games that have remained a constant interest for me over the years despite my changing style of play. [/QUOTE]
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