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Why Do You Hate An RPG System?
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<blockquote data-quote="Celebrim" data-source="post: 7900168" data-attributes="member: 4937"><p>I don't think Saelorn is. I think she is only making the narrow claim that a system should not give a an incentive for making a particular choice if it wants to promote role-playing, since having a mechanical incentive to make a particular choice tends to discourage playing a character.</p><p></p><p>There are equivalent examples in other media. For example, while I consider the original Mass Effect one of the greatest cRPGs in history (possibly even the greatest), one valid complaint you can make against it is the Alignment system only rewards always taking either the Noble choice or the Rebel choice, and tells you ahead of time how your choice is characterized. If you want to get the best result, you have to strictly adhere to making 95% of your choices one way or the other, or else you can't maximize your social skills. This creates disincentive to play your character in the way you would like or according to how you think your character would behave in this situation and instead rewards you for playing an simplistic character whose every impulse in every situation is predictable.</p></blockquote><p></p>
[QUOTE="Celebrim, post: 7900168, member: 4937"] I don't think Saelorn is. I think she is only making the narrow claim that a system should not give a an incentive for making a particular choice if it wants to promote role-playing, since having a mechanical incentive to make a particular choice tends to discourage playing a character. There are equivalent examples in other media. For example, while I consider the original Mass Effect one of the greatest cRPGs in history (possibly even the greatest), one valid complaint you can make against it is the Alignment system only rewards always taking either the Noble choice or the Rebel choice, and tells you ahead of time how your choice is characterized. If you want to get the best result, you have to strictly adhere to making 95% of your choices one way or the other, or else you can't maximize your social skills. This creates disincentive to play your character in the way you would like or according to how you think your character would behave in this situation and instead rewards you for playing an simplistic character whose every impulse in every situation is predictable. [/QUOTE]
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