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Why Do You Hate An RPG System?
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<blockquote data-quote="pemerton" data-source="post: 7900262" data-attributes="member: 42582"><p>I can't think of a system that I <em>hate</em>. I'm not a big fan of Tunnels & Trolls - too silly, too mechanically bland and too deadly all at the same time. (Admittedly my experience is limited.)</p><p></p><p>I love Runequest in principle, but in practice find that it is too brutal when used in the sort of way that it implies it should be used (ie to run heroic bronze-age or S&S-type fantasy). Rolemaster is superficially similar in ethos but has a lot of differences of mechanical minutiae that significantly reduce the brutality, especially once the PCs reach mid-levels.</p><p></p><p>Probably my most-disliked RPG is AD&D 2nd ed, because mechanically it is just AD&D reheated and lacks the capacity to actually deliver the play experience - heroic fantasy - that is promised on the tin. This is an instance of the point about <em>system honesty</em> that other posters have mentioned.</p></blockquote><p></p>
[QUOTE="pemerton, post: 7900262, member: 42582"] I can't think of a system that I [I]hate[/I]. I'm not a big fan of Tunnels & Trolls - too silly, too mechanically bland and too deadly all at the same time. (Admittedly my experience is limited.) I love Runequest in principle, but in practice find that it is too brutal when used in the sort of way that it implies it should be used (ie to run heroic bronze-age or S&S-type fantasy). Rolemaster is superficially similar in ethos but has a lot of differences of mechanical minutiae that significantly reduce the brutality, especially once the PCs reach mid-levels. Probably my most-disliked RPG is AD&D 2nd ed, because mechanically it is just AD&D reheated and lacks the capacity to actually deliver the play experience - heroic fantasy - that is promised on the tin. This is an instance of the point about [I]system honesty[/I] that other posters have mentioned. [/QUOTE]
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