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Why Do You Hate An RPG System?
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<blockquote data-quote="JeffB" data-source="post: 7900495" data-attributes="member: 518"><p>I'm only mildly familiar with FATE (the jargon drives me nuts so I haven't been able to get into it), but Dungeon World as another example of narrative game, does give you an experience point when you completely fail a roll. However, you are deep doo-doo if that happens. I don't see that as being an issue for DW- players trying to fail in order to get more XP and level up. Not to mention, some traditional skill based games also work off of a failure being an experience builder.</p><p></p><p>I'm with [USER=7006]@DEFCON 1[/USER] - this is a player /playstyle issue, not the game's issue- narrative games require a certain amount of "buy in" and if a player goes in with a D&D/PF/CRPG "gaming the system" attitude- it's probably going to be no fun, and you will "break" and/or ruin the game.</p><p></p><p>This is also why I have not had issues with systems that people seem to think are "broken" or completely unbalanced (RIFTS/Palladium for example). It's a player/playstyle issue with exploiting the system, or the GM allowing it to be exploited.</p></blockquote><p></p>
[QUOTE="JeffB, post: 7900495, member: 518"] I'm only mildly familiar with FATE (the jargon drives me nuts so I haven't been able to get into it), but Dungeon World as another example of narrative game, does give you an experience point when you completely fail a roll. However, you are deep doo-doo if that happens. I don't see that as being an issue for DW- players trying to fail in order to get more XP and level up. Not to mention, some traditional skill based games also work off of a failure being an experience builder. I'm with [USER=7006]@DEFCON 1[/USER] - this is a player /playstyle issue, not the game's issue- narrative games require a certain amount of "buy in" and if a player goes in with a D&D/PF/CRPG "gaming the system" attitude- it's probably going to be no fun, and you will "break" and/or ruin the game. This is also why I have not had issues with systems that people seem to think are "broken" or completely unbalanced (RIFTS/Palladium for example). It's a player/playstyle issue with exploiting the system, or the GM allowing it to be exploited. [/QUOTE]
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