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Why Do You Hate An RPG System?
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<blockquote data-quote="DEFCON 1" data-source="post: 7900557" data-attributes="member: 7006"><p>While they may not be trying to "win" the game as I put it... it sounded as though they were trying to play FATE in their own particular style of what they think roleplaying is supposed to be. And FATE obviously does not in any way work for them with that style. Which shouldn't be surprising, and I don't begrudge them for having their own style or beliefs in what roleplaying is.</p><p></p><p>The idea of trying to "win" is just an example of what I thought the idea of Aspecting-fishing was trying to accomplish. The game certainly can allow for that to occur, and players could certainly try and do it (and can accomplish it if the GM goes along with it)... but I do think it goes against what the game itself is trying to help the players produce-- a certain type of narrative gaming experience. And I find that my less than enjoyable RPG experiences almost always result from the players and how they are engaging with the game, rather than the rules of the game itself. But to each their own.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 7900557, member: 7006"] While they may not be trying to "win" the game as I put it... it sounded as though they were trying to play FATE in their own particular style of what they think roleplaying is supposed to be. And FATE obviously does not in any way work for them with that style. Which shouldn't be surprising, and I don't begrudge them for having their own style or beliefs in what roleplaying is. The idea of trying to "win" is just an example of what I thought the idea of Aspecting-fishing was trying to accomplish. The game certainly can allow for that to occur, and players could certainly try and do it (and can accomplish it if the GM goes along with it)... but I do think it goes against what the game itself is trying to help the players produce-- a certain type of narrative gaming experience. And I find that my less than enjoyable RPG experiences almost always result from the players and how they are engaging with the game, rather than the rules of the game itself. But to each their own. [/QUOTE]
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