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Why Do You Hate An RPG System?
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<blockquote data-quote="Blue" data-source="post: 7900891" data-attributes="member: 20564"><p>Hate? There are systems I hate, usually because they are poorly designed at delivering fun.</p><p></p><p>Mechwarrior is the first one that leaps to mind. The version I played (in the 90s) had a single pool of character creation currency that would determine all of the things about how you could handle yourself inside, and outside a mech. Which were very different sub-games. I remember playing a game and two of use had well rounded characters, and the remaining players all built mech-gods who couldn't walk and chew gum at the same time outside a mech. So everything not on the 30m hex map was boring for 3 of the 5 players, and the challenge appicable to them on the mech battlefield was overwhelming and lethal for the two of us with regular skill levels in smaller mechs so our only hope of survival was to hide from all action because of how high the bar had been raised.</p><p></p><p>Twilight 2000 in the 80s I could hate. Character creation was so crunchy that it would take multiple hours for the simplest of characters, and the system was just so heavy that it bogged down play. We quickly returned to Star Frontiers and other games.</p></blockquote><p></p>
[QUOTE="Blue, post: 7900891, member: 20564"] Hate? There are systems I hate, usually because they are poorly designed at delivering fun. Mechwarrior is the first one that leaps to mind. The version I played (in the 90s) had a single pool of character creation currency that would determine all of the things about how you could handle yourself inside, and outside a mech. Which were very different sub-games. I remember playing a game and two of use had well rounded characters, and the remaining players all built mech-gods who couldn't walk and chew gum at the same time outside a mech. So everything not on the 30m hex map was boring for 3 of the 5 players, and the challenge appicable to them on the mech battlefield was overwhelming and lethal for the two of us with regular skill levels in smaller mechs so our only hope of survival was to hide from all action because of how high the bar had been raised. Twilight 2000 in the 80s I could hate. Character creation was so crunchy that it would take multiple hours for the simplest of characters, and the system was just so heavy that it bogged down play. We quickly returned to Star Frontiers and other games. [/QUOTE]
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