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Why Do You Hate An RPG System?
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<blockquote data-quote="Blue" data-source="post: 7900897" data-attributes="member: 20564"><p>You are telling me that in D&D, if you attack a foe you are not expecting to get XP? Go ahead, pull the other one. If the DM is using standard XP, the choice to attack a foe or avoid them you explicitly know beforehand that you will get XP for the combat.</p><p></p><p>This is just sophistry trying to make you point.</p><p></p><p></p><p></p><p>Compelling your own aspects does not automatically give you a Fate point. That's for the GM to decide. And it's explictily because it's caused trouble/consequences - which may take one or more Fate points to get out of.</p><p></p><p>So, no, this isn't correct either. It's a misunderstanding of the nature of a compel. Yes, you can act on your flaw, but if it's not a serious case that gets you in trouble and the GM agrees, it's not worth a Fate point.</p><p></p><p></p><p></p><p>ONLY in the case where you have intentionally created your character that one of the five major aspects of their personality is that they WOULD PICK THAT LOCK. So let's break that down. In the corner case where you are out of Fate points, your GM can, if they wish, require you to act on a character's flaw that you have said is one of their defining characteristics.</p><p></p><p>Seems good to me.</p></blockquote><p></p>
[QUOTE="Blue, post: 7900897, member: 20564"] You are telling me that in D&D, if you attack a foe you are not expecting to get XP? Go ahead, pull the other one. If the DM is using standard XP, the choice to attack a foe or avoid them you explicitly know beforehand that you will get XP for the combat. This is just sophistry trying to make you point. Compelling your own aspects does not automatically give you a Fate point. That's for the GM to decide. And it's explictily because it's caused trouble/consequences - which may take one or more Fate points to get out of. So, no, this isn't correct either. It's a misunderstanding of the nature of a compel. Yes, you can act on your flaw, but if it's not a serious case that gets you in trouble and the GM agrees, it's not worth a Fate point. ONLY in the case where you have intentionally created your character that one of the five major aspects of their personality is that they WOULD PICK THAT LOCK. So let's break that down. In the corner case where you are out of Fate points, your GM can, if they wish, require you to act on a character's flaw that you have said is one of their defining characteristics. Seems good to me. [/QUOTE]
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