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Why Do You Hate An RPG System?
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<blockquote data-quote="Blue" data-source="post: 7900908" data-attributes="member: 20564"><p>Oh gods, this is a can of worms.</p><p></p><p>You see, one thing I actively try to educate is people who conflate character and player goals. They are very separate things. The player's goal is to have fun. This could be by the character succeeding, a common mode of play in games like D&D. But if a player goes into a game like Paranoia or Toon with that as their attitude, they <em>will not have fun,</em> and therefore "lose". Fate is a game for people who enjoy a good story. Like a novel or movie, the protagonists have a series of ups and down. Those downs can be a huge amount of fun for the player. Captured and need to escape. A twist where a trusted ally betrays you and suddenly past events fall into place.</p><p></p><p>I've played RPG like a tactical squad to get the right result. I've played RPGs like a soap opera, with more time spent on RP within the team than on combat. I've played silly games. I've played dead serious drama. The idea that a character and a player need or should have the same goals and priorities is false. It <em>can</em> happen, but it need not. And in many types of RPGs, it's a detriment to play.</p></blockquote><p></p>
[QUOTE="Blue, post: 7900908, member: 20564"] Oh gods, this is a can of worms. You see, one thing I actively try to educate is people who conflate character and player goals. They are very separate things. The player's goal is to have fun. This could be by the character succeeding, a common mode of play in games like D&D. But if a player goes into a game like Paranoia or Toon with that as their attitude, they [I]will not have fun,[/I] and therefore "lose". Fate is a game for people who enjoy a good story. Like a novel or movie, the protagonists have a series of ups and down. Those downs can be a huge amount of fun for the player. Captured and need to escape. A twist where a trusted ally betrays you and suddenly past events fall into place. I've played RPG like a tactical squad to get the right result. I've played RPGs like a soap opera, with more time spent on RP within the team than on combat. I've played silly games. I've played dead serious drama. The idea that a character and a player need or should have the same goals and priorities is false. It [I]can[/I] happen, but it need not. And in many types of RPGs, it's a detriment to play. [/QUOTE]
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