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Why Do You Hate An RPG System?
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<blockquote data-quote="Ovinomancer" data-source="post: 7901195" data-attributes="member: 16814"><p>Heh, I did, too, but then I realized that most of my 'fixes' to other systems to trying to make them play against their goals and according to mine. So, I swapped from 'fixing' systems to finding systems that work and playing them they way they are designed. Frex, my 5e houserules from the last few campaigns haven't been to fix rules (which I don't), but instead add things that create the kind of feel I want for that game. In one, a hexcrawl exploration game, I tightened up rest requirements so that you needed things like water and food to take a short rest, fire for a long rest (which didn't restore hp, but did all the other things long rests do), and added full rests, which must be taken in a safe space. This made the game stress that long excursions into the wilderness were tiring (because you slowly ran out of hit die for healing) and made establishing basecamps important. This fit the theme I was going for, the exploration and taming of wilderness, and weren't attempts to 'fix' resting (which has been unchanged in my other games).</p><p></p><p>In my current game, it's Sigil based, and I wanted Sigil to be a star player, so I expanded downtime activities to add fun new options that tie into Sigil landmarks and factions so that the city becomes a focal point that keeps it's relevance after planar jaunts. This game is much more episodic that most of mine, so downtime is a big part of play -- what you do in downtime affects many things. Right now, I have a PC gearing up for a big championship pit fighting match against a long-term rival (established in play) that's also a ruse to help lure in a wanted criminal (associated with the rival) to another PC can capture him, all of which is pulling in favors from three different factions to pull off a grand caper style event. And, about 75% of this was established using the downtime rules (the faction favor earns, the pit-fighting position, the intel on the criminal, etc.). So, all in all, seems to be working as hoped.</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7901195, member: 16814"] Heh, I did, too, but then I realized that most of my 'fixes' to other systems to trying to make them play against their goals and according to mine. So, I swapped from 'fixing' systems to finding systems that work and playing them they way they are designed. Frex, my 5e houserules from the last few campaigns haven't been to fix rules (which I don't), but instead add things that create the kind of feel I want for that game. In one, a hexcrawl exploration game, I tightened up rest requirements so that you needed things like water and food to take a short rest, fire for a long rest (which didn't restore hp, but did all the other things long rests do), and added full rests, which must be taken in a safe space. This made the game stress that long excursions into the wilderness were tiring (because you slowly ran out of hit die for healing) and made establishing basecamps important. This fit the theme I was going for, the exploration and taming of wilderness, and weren't attempts to 'fix' resting (which has been unchanged in my other games). In my current game, it's Sigil based, and I wanted Sigil to be a star player, so I expanded downtime activities to add fun new options that tie into Sigil landmarks and factions so that the city becomes a focal point that keeps it's relevance after planar jaunts. This game is much more episodic that most of mine, so downtime is a big part of play -- what you do in downtime affects many things. Right now, I have a PC gearing up for a big championship pit fighting match against a long-term rival (established in play) that's also a ruse to help lure in a wanted criminal (associated with the rival) to another PC can capture him, all of which is pulling in favors from three different factions to pull off a grand caper style event. And, about 75% of this was established using the downtime rules (the faction favor earns, the pit-fighting position, the intel on the criminal, etc.). So, all in all, seems to be working as hoped. [/QUOTE]
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