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Why Do You Hate An RPG System?
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<blockquote data-quote="Ovinomancer" data-source="post: 7901206" data-attributes="member: 16814"><p>This is off base, in that none of 1, 2, or 3 are present. Instead, it's 4 -- invent a character trait you like, write that down on your sheet, and be rewarded when your invented trait causes problems or helps with the situation at hand. There's no list of traits you pick from; when asked to pick a trait, that means you come up with it yourself. The GM's job, then, is to pick up on your trait and make it relevant to the play by framing situations where it can come into play -- both positive and negative. The DM has the option to offer you a opportunity to make your trait cause a problem, and incentivize you if you do so, but it's still the trait you invented to describe what you wanted your character to be, so it's hard to see how that's forcing you to play out of character or make you play a character trait you didn't want. And, you can opt to do it yourself. Not every invocation of your Trouble, or Flaw, or whatever the specific flavor of FATE calls it, will do so -- you can still play your character however you want to -- but, if it does make a big difference, there's a reward for that. You're literally rewarded for playing the character you choose in ways that impact the game. That's the play FATE actually is trying to encourage. If you're not going to engage that -- and, again, it's absolutely fine if that's not your bag -- then there's a mismatch of expectation to mechanics, and that almost never results in fun (hilarity excepted).</p></blockquote><p></p>
[QUOTE="Ovinomancer, post: 7901206, member: 16814"] This is off base, in that none of 1, 2, or 3 are present. Instead, it's 4 -- invent a character trait you like, write that down on your sheet, and be rewarded when your invented trait causes problems or helps with the situation at hand. There's no list of traits you pick from; when asked to pick a trait, that means you come up with it yourself. The GM's job, then, is to pick up on your trait and make it relevant to the play by framing situations where it can come into play -- both positive and negative. The DM has the option to offer you a opportunity to make your trait cause a problem, and incentivize you if you do so, but it's still the trait you invented to describe what you wanted your character to be, so it's hard to see how that's forcing you to play out of character or make you play a character trait you didn't want. And, you can opt to do it yourself. Not every invocation of your Trouble, or Flaw, or whatever the specific flavor of FATE calls it, will do so -- you can still play your character however you want to -- but, if it does make a big difference, there's a reward for that. You're literally rewarded for playing the character you choose in ways that impact the game. That's the play FATE actually is trying to encourage. If you're not going to engage that -- and, again, it's absolutely fine if that's not your bag -- then there's a mismatch of expectation to mechanics, and that almost never results in fun (hilarity excepted). [/QUOTE]
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