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Why Do You Hate An RPG System?
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<blockquote data-quote="Arilyn" data-source="post: 7901368" data-attributes="member: 6816042"><p>Had fun with GURPS back in the day, but even then there were things about the system that drove us nuts. It cost a huge amount of points to buy "unusual background," even though those investment of points got you nothing, but the privilege of buying something that might not fit the genre. And to add salt to the silliness of this, the example was a character who was raised by travelling merchants and knows several languages, which are bought separately. Huh? This is unusual? Then they kept the unusual background for the first GURPS supers. What counts as an unusual background in a super game??!! Related to this is the long lived or immortal background. Gets you absolutely nothing mechanical, except being able to say, you've been around for a thousand years. Put in place, apparently to stop every player from being immortal. <img class="smilie smilie--emoji" alt="🙄" src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" title="Face with rolling eyes :rolling_eyes:" data-shortname=":rolling_eyes:" loading="lazy" width="64" height="64" /></p><p></p><p>Also disliked the cost of skill points being based on how easy the skill is supposed to be to learn in real world. That's nuts, as the adventuring skills tend to be fairly easy, but watch out for the maths and sciences. One player wanted to make his super hero also be a doctor and all those medical skills ate up a big chunk of his points. Also, you can't split up skills by how hard they are. For some people, math is a breeze, but maybe riding a bike is hard. </p><p></p><p>Having made these complaints we did play GURPS a lot. Had fun. Don't hate the system, but even the newest version doesn't go far enough in fixing the flaws we found in the game. Love GURPS source books. They ate cool.</p></blockquote><p></p>
[QUOTE="Arilyn, post: 7901368, member: 6816042"] Had fun with GURPS back in the day, but even then there were things about the system that drove us nuts. It cost a huge amount of points to buy "unusual background," even though those investment of points got you nothing, but the privilege of buying something that might not fit the genre. And to add salt to the silliness of this, the example was a character who was raised by travelling merchants and knows several languages, which are bought separately. Huh? This is unusual? Then they kept the unusual background for the first GURPS supers. What counts as an unusual background in a super game??!! Related to this is the long lived or immortal background. Gets you absolutely nothing mechanical, except being able to say, you've been around for a thousand years. Put in place, apparently to stop every player from being immortal. 🙄 Also disliked the cost of skill points being based on how easy the skill is supposed to be to learn in real world. That's nuts, as the adventuring skills tend to be fairly easy, but watch out for the maths and sciences. One player wanted to make his super hero also be a doctor and all those medical skills ate up a big chunk of his points. Also, you can't split up skills by how hard they are. For some people, math is a breeze, but maybe riding a bike is hard. Having made these complaints we did play GURPS a lot. Had fun. Don't hate the system, but even the newest version doesn't go far enough in fixing the flaws we found in the game. Love GURPS source books. They ate cool. [/QUOTE]
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