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Why Do You Hate An RPG System?
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<blockquote data-quote="prabe" data-source="post: 7901474" data-attributes="member: 7016699"><p>And I don't want the players (or their characters) to feel as though <strong>the GM is doing it.</strong> I want it to feel as though <strong>the world is doing it.</strong> If I want to use DM's fiat to put something in, I put something in; I don't need any of the PCs to have anything on their sheet allowing me to put it in. In something like Mutants & Masterminds, I can give them a Hero Point (or at least, that's about how the mechanic worked in 2E; I was never able to get into 3E). I think what it comes down to is that it started feeling as though there was too much dissonance between the language of the rules talking about the game being character-focused, and the actual rules turning out to be story-focused. Also, since I consider the characters to belong to the players, not the GM, I don't really like the GM yanking them around so overtly.</p></blockquote><p></p>
[QUOTE="prabe, post: 7901474, member: 7016699"] And I don't want the players (or their characters) to feel as though [B]the GM is doing it.[/B] I want it to feel as though [B]the world is doing it.[/B] If I want to use DM's fiat to put something in, I put something in; I don't need any of the PCs to have anything on their sheet allowing me to put it in. In something like Mutants & Masterminds, I can give them a Hero Point (or at least, that's about how the mechanic worked in 2E; I was never able to get into 3E). I think what it comes down to is that it started feeling as though there was too much dissonance between the language of the rules talking about the game being character-focused, and the actual rules turning out to be story-focused. Also, since I consider the characters to belong to the players, not the GM, I don't really like the GM yanking them around so overtly. [/QUOTE]
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