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Why Do You Hate An RPG System?
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<blockquote data-quote="Ratskinner" data-source="post: 7901505" data-attributes="member: 6688937"><p>Feeling that way is totally legit, this is a leisure activity so do what you want. But keep in mind. Even if it feels like the world is doing it....its still the DM. He's just doing it when you aren't looking. So its not some inherent property of the Fate rules that the DM can set you up or put you in a situation, he does it in D&D (or any rpg for that matter), too. Plenty of D&D adventures begin with the DM basically "setting up" the PCs outside their control.</p><p></p><p></p><p></p><p>Fate doesn't change that. In this respect, aspects are just a way of signalling what it is they want to see. You can still put it snake cultists, even if nobody has an aspect about snakes/snake cultists. You just won't be compelling anybody's aspects to do it. You also face the risk, which I see plenty of in D&D play, of "missing the mark" and putting out a hook with the wrong bait on it. This usually takes the form of the players groaning when they uncover the central plot or theme of the adventure/dungeon. Although I've even seen it happen when players are asking questions like "That's it? No [insert monster/challenge preference here]? Are there any other places we can check out rumors?"</p><p></p><p></p><p></p><p>Both of those are totally legit as well, AFAICT. I don't see characters as very differentiated from the story, so it doesn't bother me much.</p><p></p><p>Cheers</p></blockquote><p></p>
[QUOTE="Ratskinner, post: 7901505, member: 6688937"] Feeling that way is totally legit, this is a leisure activity so do what you want. But keep in mind. Even if it feels like the world is doing it....its still the DM. He's just doing it when you aren't looking. So its not some inherent property of the Fate rules that the DM can set you up or put you in a situation, he does it in D&D (or any rpg for that matter), too. Plenty of D&D adventures begin with the DM basically "setting up" the PCs outside their control. Fate doesn't change that. In this respect, aspects are just a way of signalling what it is they want to see. You can still put it snake cultists, even if nobody has an aspect about snakes/snake cultists. You just won't be compelling anybody's aspects to do it. You also face the risk, which I see plenty of in D&D play, of "missing the mark" and putting out a hook with the wrong bait on it. This usually takes the form of the players groaning when they uncover the central plot or theme of the adventure/dungeon. Although I've even seen it happen when players are asking questions like "That's it? No [insert monster/challenge preference here]? Are there any other places we can check out rumors?" Both of those are totally legit as well, AFAICT. I don't see characters as very differentiated from the story, so it doesn't bother me much. Cheers [/QUOTE]
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