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Why Do You Hate An RPG System?
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<blockquote data-quote="steenan" data-source="post: 7908580" data-attributes="member: 23240"><p>I rarely "hate" games, because if I strongly dislike one, I just don't play it, so I don't let the feeling bloom into hatred.</p><p>But there are things that make me say a hard "NO" to a game:</p><ul> <li data-xf-list-type="ul">Games that lie to me. This typically takes a form of the game being advertised or presenting itself in the book with "You can do X in this game" while the rules do not help do X or, in some cases, even get in the way of doing X. I "can" do anything, running a freeform. A game needs to offer significantly more to be worth my money and time.</li> <li data-xf-list-type="ul">Games that want me to lie (me as a GM, not my NPCs). If a game advises me to bait and switch or to railroad players while giving them an illusion of choice, I won't even try running it.</li> <li data-xf-list-type="ul">Games that offer a lot of options and expect me to balance them somehow. I don't want to review each character and make sure it's not too strong or too weak. If it is rules legal and fits the themes of the game, I expect it to work in play. Balancing things is the designer's job, not mine. And if someone does not want to put the effort into balancing their game, they should make is simple enough that balance is not a problem.</li> </ul></blockquote><p></p>
[QUOTE="steenan, post: 7908580, member: 23240"] I rarely "hate" games, because if I strongly dislike one, I just don't play it, so I don't let the feeling bloom into hatred. But there are things that make me say a hard "NO" to a game: [LIST] [*]Games that lie to me. This typically takes a form of the game being advertised or presenting itself in the book with "You can do X in this game" while the rules do not help do X or, in some cases, even get in the way of doing X. I "can" do anything, running a freeform. A game needs to offer significantly more to be worth my money and time. [*]Games that want me to lie (me as a GM, not my NPCs). If a game advises me to bait and switch or to railroad players while giving them an illusion of choice, I won't even try running it. [*]Games that offer a lot of options and expect me to balance them somehow. I don't want to review each character and make sure it's not too strong or too weak. If it is rules legal and fits the themes of the game, I expect it to work in play. Balancing things is the designer's job, not mine. And if someone does not want to put the effort into balancing their game, they should make is simple enough that balance is not a problem. [/LIST] [/QUOTE]
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