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Why Do You Hate An RPG System?
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<blockquote data-quote="Neonchameleon" data-source="post: 7908730" data-attributes="member: 87792"><p>On the contrary. "May not be able to help themself" here just means that the orbital mind control lasers hit, and the character actions were taken entirely out of the player's hands. This I find inimical to roleplaying except under the rare circumstance where there is actually compulsion magic at play that actively overrides player and character agency alike.</p><p></p><p></p><p></p><p>This means that the player and the character have their motivation aligned. They might want it for a different purpose (the character wants to steal because that's how their character was set up, while the player wants the fate point). In both cases they know it's a bad idea that will lead to messy complications - but they are also tempted to do it anyway because it gives them something they want. On the other hand they and I alike can, at cost, choose to resist the temptation.</p><p></p><p>Fate points put me in my character's headspace even if I personally don't give a damn about a magical faberge egg (or whatever) and am only stealing because I think that's what my character might do. Whether they do it or not is contextual depending on how tempting that thing is.</p><p></p><p>Further, having a mechanic like Fate points enables me to play certain self-sabotaging characters without being a dick. If I'm playing D&D and play a character that risks bringing trouble down on the party because they can't keep their hands to themselves I'm dicking over the rest of the party when I risk the party's success. If I get a fate point for it I am in a meaningful way helping the entire group be more prepared (to the tune of one fate point) for what we actually care about. I also know in a game of Fate that everyone else is going to be having their own drama of this sort and it's not me personally showboating and taking up entire scenes to make them all about my character.</p><p></p><p></p><p>As for games I actively hate there's FATAL and RaHoWa of course. But in general life's too short for hatred. There are plenty of systems I dislike, but I'd rather scavenge the good parts and leave things like the Vampire: The Masquerade or GURPS system on one side while keeping the setting or sourcebooks.</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 7908730, member: 87792"] On the contrary. "May not be able to help themself" here just means that the orbital mind control lasers hit, and the character actions were taken entirely out of the player's hands. This I find inimical to roleplaying except under the rare circumstance where there is actually compulsion magic at play that actively overrides player and character agency alike. This means that the player and the character have their motivation aligned. They might want it for a different purpose (the character wants to steal because that's how their character was set up, while the player wants the fate point). In both cases they know it's a bad idea that will lead to messy complications - but they are also tempted to do it anyway because it gives them something they want. On the other hand they and I alike can, at cost, choose to resist the temptation. Fate points put me in my character's headspace even if I personally don't give a damn about a magical faberge egg (or whatever) and am only stealing because I think that's what my character might do. Whether they do it or not is contextual depending on how tempting that thing is. Further, having a mechanic like Fate points enables me to play certain self-sabotaging characters without being a dick. If I'm playing D&D and play a character that risks bringing trouble down on the party because they can't keep their hands to themselves I'm dicking over the rest of the party when I risk the party's success. If I get a fate point for it I am in a meaningful way helping the entire group be more prepared (to the tune of one fate point) for what we actually care about. I also know in a game of Fate that everyone else is going to be having their own drama of this sort and it's not me personally showboating and taking up entire scenes to make them all about my character. As for games I actively hate there's FATAL and RaHoWa of course. But in general life's too short for hatred. There are plenty of systems I dislike, but I'd rather scavenge the good parts and leave things like the Vampire: The Masquerade or GURPS system on one side while keeping the setting or sourcebooks. [/QUOTE]
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