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Why Do You Hate An RPG System?
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<blockquote data-quote="atanakar" data-source="post: 7909168" data-attributes="member: 65762"><p>I don't HATE any system per se.</p><p></p><p>1) I shy away from systems that offer <strong>too many</strong> options. I don't want to read a thesis on how a RPG can emulate reality. I'm sure GURPS is awesome but when no one has exprience with the system it is daunting to create a character. It took us two hours to create a half-troll detective with minor arcane abilities... I never had the courage to help build the four other characters. The same character took 30 minutes with Modern AGE by Green Ronin.</p><p></p><p>2) Illusion of choice is also one of my pet peeves. By that I mean that if there is only one optimal build for each archetype why offer options that will never be selected. This leads to discontent by players who are not good at optimizing. I'm looking at you D&D 3e, 4e, D20 Modern, etc. 5e paths are fine for me.</p><p></p><p>3) Systems that have a very elaborate character background creation systems are not my cup of tea. I prefer the background to remain a bit vague so the player and I can integrate things on-the-go. The INFINITY 2d20 rpg by Modiphius suffers from this. The Coriolis rpg by Free League, has some background choices but only for the larger questions. It is a bit more than I am used to but it works very well with the setting so we had fun using it.</p><p></p><p>4) Systems that use dice with symbols as with FFG's Genesys. I'm don't want to pay for them. We played a Star Wars FFG game and we didn't enjoy all the dice interpretation we had to do.</p></blockquote><p></p>
[QUOTE="atanakar, post: 7909168, member: 65762"] I don't HATE any system per se. 1) I shy away from systems that offer [B]too many[/B] options. I don't want to read a thesis on how a RPG can emulate reality. I'm sure GURPS is awesome but when no one has exprience with the system it is daunting to create a character. It took us two hours to create a half-troll detective with minor arcane abilities... I never had the courage to help build the four other characters. The same character took 30 minutes with Modern AGE by Green Ronin. 2) Illusion of choice is also one of my pet peeves. By that I mean that if there is only one optimal build for each archetype why offer options that will never be selected. This leads to discontent by players who are not good at optimizing. I'm looking at you D&D 3e, 4e, D20 Modern, etc. 5e paths are fine for me. 3) Systems that have a very elaborate character background creation systems are not my cup of tea. I prefer the background to remain a bit vague so the player and I can integrate things on-the-go. The INFINITY 2d20 rpg by Modiphius suffers from this. The Coriolis rpg by Free League, has some background choices but only for the larger questions. It is a bit more than I am used to but it works very well with the setting so we had fun using it. 4) Systems that use dice with symbols as with FFG's Genesys. I'm don't want to pay for them. We played a Star Wars FFG game and we didn't enjoy all the dice interpretation we had to do. [/QUOTE]
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