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Why Do You Hate An RPG System?
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<blockquote data-quote="Manbearcat" data-source="post: 7910577" data-attributes="member: 6696971"><p>Regarding Bronze Age fantasy:</p><p></p><p>Whether we're talking Fantasy Ancient Greece or Conan's Hyborian Age, I think it really depends on what kind of feel you're looking for.</p><p></p><p>I think subbing in AW/Blades Harm for DW HPs would be a good idea. Then you would just have to rewire how Armor works (which can be done trivially). Then you would just have to figure out what kind of individual behavior and what kind of macro premise you're promoting and integrate your Basic Moves and Playbooks into that. </p><p></p><p>But honestly, you can get away with Conan's Hyborian Age in Dungeon World. The Barbarian class playbook is cribbed directly from Conan. You would just need to curate playbooks playable, alter the Alignments a bit to reflect the premise, and change the End of Session move (and a few others) to promote the play premise.</p><p></p><p>I think any new game of this variety though needs to also use Blades' Position and Effect tech. In my opinion, its simply better than orthodox AW/DW. In the course of that though, you would have to slightly update GM move structure.</p></blockquote><p></p>
[QUOTE="Manbearcat, post: 7910577, member: 6696971"] Regarding Bronze Age fantasy: Whether we're talking Fantasy Ancient Greece or Conan's Hyborian Age, I think it really depends on what kind of feel you're looking for. I think subbing in AW/Blades Harm for DW HPs would be a good idea. Then you would just have to rewire how Armor works (which can be done trivially). Then you would just have to figure out what kind of individual behavior and what kind of macro premise you're promoting and integrate your Basic Moves and Playbooks into that. But honestly, you can get away with Conan's Hyborian Age in Dungeon World. The Barbarian class playbook is cribbed directly from Conan. You would just need to curate playbooks playable, alter the Alignments a bit to reflect the premise, and change the End of Session move (and a few others) to promote the play premise. I think any new game of this variety though needs to also use Blades' Position and Effect tech. In my opinion, its simply better than orthodox AW/DW. In the course of that though, you would have to slightly update GM move structure. [/QUOTE]
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