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Why Do You Hate An RPG System?
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<blockquote data-quote="pming" data-source="post: 8435799" data-attributes="member: 45197"><p>Hiya!</p><p></p><p>I think I narrowed it down for me:</p><p></p><p>I hate when a system presents an "option" that, if anyone in the group opts to take it, forces EVERYONE else to take said "option" as well.</p><p></p><p>Other than that, I don't think I really "hate" any RPG or RPG mechanic. Some I don't like, sure, but 'hate' is a pretty strong word.</p><p></p><p>EDIT: If I had to choose on RPG I "hate"... it would be "Amber" (the 'first diceless RPG system'). Why? It's unplayable if anyone in the group is smart and knowledgeable. Basically, if a player has an IQ of 135 and the GM has and IQ of 102...the GM is going to "loose constantly"; meaning his/her NPC's will just not succeed because the PLAYER out smarts the GM and knows more about how stuff in the situation would work. It'd be like a chemist Player trying to tell the non-chemist GM how their PC is going to "use a base substance of X, add in an amount of Y and Z, and then slowly apply heat"...and the GM saying "Ok, it smokes a bit but doesn't explode"...and the Player being annoyed because they KNOW that it would explode. Now the Player has to explain WHY it would explode, in laymen's terms, to the GM who then has to just say "Oh, ok, guess it works then". But at that point... nobody is playing an RPG; they are just taking a chemistry lesson from a chemist. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f621.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=">:(" title="Mad >:(" data-smilie="4"data-shortname=">:(" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 8435799, member: 45197"] Hiya! I think I narrowed it down for me: I hate when a system presents an "option" that, if anyone in the group opts to take it, forces EVERYONE else to take said "option" as well. Other than that, I don't think I really "hate" any RPG or RPG mechanic. Some I don't like, sure, but 'hate' is a pretty strong word. EDIT: If I had to choose on RPG I "hate"... it would be "Amber" (the 'first diceless RPG system'). Why? It's unplayable if anyone in the group is smart and knowledgeable. Basically, if a player has an IQ of 135 and the GM has and IQ of 102...the GM is going to "loose constantly"; meaning his/her NPC's will just not succeed because the PLAYER out smarts the GM and knows more about how stuff in the situation would work. It'd be like a chemist Player trying to tell the non-chemist GM how their PC is going to "use a base substance of X, add in an amount of Y and Z, and then slowly apply heat"...and the GM saying "Ok, it smokes a bit but doesn't explode"...and the Player being annoyed because they KNOW that it would explode. Now the Player has to explain WHY it would explode, in laymen's terms, to the GM who then has to just say "Oh, ok, guess it works then". But at that point... nobody is playing an RPG; they are just taking a chemistry lesson from a chemist. >:( ^_^ Paul L. Ming [/QUOTE]
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