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Why Do You Hate An RPG System?
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<blockquote data-quote="Umbran" data-source="post: 8436966" data-attributes="member: 177"><p>The system had some great ideas, but in some cases the rules got too baroque with fiddly bits (firearms) or it had dials and levers the players could use that were awesome in theory, but less useful in practice (variable force spells and drain-based spellcasting).</p><p></p><p>Decking was also cool in theory, but enforced splitting the party in ways that dragged on play something fierce.</p><p></p><p>The setting, however, was great. Most of the concepts and plots of the published adventures were alao a lot of fun.</p></blockquote><p></p>
[QUOTE="Umbran, post: 8436966, member: 177"] The system had some great ideas, but in some cases the rules got too baroque with fiddly bits (firearms) or it had dials and levers the players could use that were awesome in theory, but less useful in practice (variable force spells and drain-based spellcasting). Decking was also cool in theory, but enforced splitting the party in ways that dragged on play something fierce. The setting, however, was great. Most of the concepts and plots of the published adventures were alao a lot of fun. [/QUOTE]
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