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Why Do You Hate An RPG System?
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<blockquote data-quote="AtomicPope" data-source="post: 8437438" data-attributes="member: 64790"><p>OK, I get what you're saying. Those days of mini-adventures and sidequests are pretty much over. The reason I brought up Mages and Astral Projection is the mechanics are the same, they just affect different realms. No one ever complained that Astral Projection was ruining the game, slowing it down, or forcing the entire group to wait while the Mage was on a sidequest. Now magic and tech are on par with one another because they use the same mechanics. A fireball has the same mechanics as a rocket launcher. Rather than choose to fight, stealth, or defend in the real world, you do it in the Matrix. A Decker can make a disarm attack against a cybernetic weapon like a Street Samurai except their methods are different. Since everyone is on the same initiative everyone gets a turn. There's no need to stop what you're doing to play a separate game with the Decker.</p><p></p><p>Thomas Shey calling the previous iterations of Shadowrun's Decker rules "system overhead" is a great description of what was happening in past editions.</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8437438, member: 64790"] OK, I get what you're saying. Those days of mini-adventures and sidequests are pretty much over. The reason I brought up Mages and Astral Projection is the mechanics are the same, they just affect different realms. No one ever complained that Astral Projection was ruining the game, slowing it down, or forcing the entire group to wait while the Mage was on a sidequest. Now magic and tech are on par with one another because they use the same mechanics. A fireball has the same mechanics as a rocket launcher. Rather than choose to fight, stealth, or defend in the real world, you do it in the Matrix. A Decker can make a disarm attack against a cybernetic weapon like a Street Samurai except their methods are different. Since everyone is on the same initiative everyone gets a turn. There's no need to stop what you're doing to play a separate game with the Decker. Thomas Shey calling the previous iterations of Shadowrun's Decker rules "system overhead" is a great description of what was happening in past editions. [/QUOTE]
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