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Why Do You Hate An RPG System?
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<blockquote data-quote="overgeeked" data-source="post: 8476401" data-attributes="member: 86653"><p>Basically any game with a Referee, DM, GM, Keeper, etc can be played that way. The Referee can say that at zero hit points you're captured instead of dead. In my experience, most gamers would rather have their characters die than be captured.</p><p></p><p>In my experience that would lead immediately and inevitably to abuse of the fiction. Players would simply do whatever stupid thing they thought was funny or cool in the moment, fiction be damned. "Well, I refuse to let you kill my character DM, so I guess they just survive taking this lava bath." Sorry, but no. Actions have consequences. The fiction should be upheld and make sense regardless of whatever plot immunity the player wants for their character. If you attack and adult red dragon at 1st-level, your character is at their mercy. If they want you dead, you're dead. Simple as. If the player objects, well, they shouldn't have been stupid enough to attack an adult red dragon at 1st level.</p><p></p><p>Weird. That would just make me play smarter. The more invested I am in a character the smarter I try to play the game. Knowing that death is a possible outcome of a fight means I'll try to avoid fights if at all possible, and if a fight is unavoidable, I'll do my best to stack the deck as much in my favor as I can. The idea of not investing in a character because they might be killed or simply not playing a game unless my character is guaranteed to survive no matter what terrible choices I make sounds like bizarro world to me. At that level of plot immunity, why bother with dice or a GM? Just sit around and tell each other how cool your characters are.</p></blockquote><p></p>
[QUOTE="overgeeked, post: 8476401, member: 86653"] Basically any game with a Referee, DM, GM, Keeper, etc can be played that way. The Referee can say that at zero hit points you're captured instead of dead. In my experience, most gamers would rather have their characters die than be captured. In my experience that would lead immediately and inevitably to abuse of the fiction. Players would simply do whatever stupid thing they thought was funny or cool in the moment, fiction be damned. "Well, I refuse to let you kill my character DM, so I guess they just survive taking this lava bath." Sorry, but no. Actions have consequences. The fiction should be upheld and make sense regardless of whatever plot immunity the player wants for their character. If you attack and adult red dragon at 1st-level, your character is at their mercy. If they want you dead, you're dead. Simple as. If the player objects, well, they shouldn't have been stupid enough to attack an adult red dragon at 1st level. Weird. That would just make me play smarter. The more invested I am in a character the smarter I try to play the game. Knowing that death is a possible outcome of a fight means I'll try to avoid fights if at all possible, and if a fight is unavoidable, I'll do my best to stack the deck as much in my favor as I can. The idea of not investing in a character because they might be killed or simply not playing a game unless my character is guaranteed to survive no matter what terrible choices I make sounds like bizarro world to me. At that level of plot immunity, why bother with dice or a GM? Just sit around and tell each other how cool your characters are. [/QUOTE]
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