Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*TTRPGs General
Why Do You Hate An RPG System?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Blue" data-source="post: 8477434" data-attributes="member: 20564"><p>But the <em>threat</em> of character death can be a very interesting, recurring point in games like D&D that feature lethal combat as a common challenge resolution.</p><p></p><p>Both in and of itself, in the tension that risk creates is a spice for combat - which is a length mechanical aspect of the game when it occurs. Add in the simple fact that many/most combats, especially in the published modules, aren't about anything except overcoming in order to move forward in the plot. Leaving either it's foreordained you'll win, or having a DM willing and experienced enough to think of suitable alternatives every time.</p><p></p><p>Plus in D&D death isn't particularly non-interesting because it's so easy to undo. It's not like we're talking perma-death in most cases once you are beyond early levels. Heck, if there's a character who can cast revivify it's about the same amount of non-interesting as being knocked out for the length of the combat, which can happen even if death is not on the table.</p><p></p><p>Again, this is in the context of a game where lethal combat is an expected and common challenge resolution.</p><p></p><p>It's why games like CoC or BitD have alternate mechanisms such as sanity or trauma - in order to be able to provide that risk and the tension in a meaningful non-fleeting way without having it be the boolean alive/dead of D&D. That's a great place to be from a system.</p><p></p><p>But even there - I know players who'd rather kill a character and get an unwounded new one than have a permanent disadvantage. That's not me at all, but I'm not going to say their fun is wrong.</p></blockquote><p></p>
[QUOTE="Blue, post: 8477434, member: 20564"] But the [I]threat[/I] of character death can be a very interesting, recurring point in games like D&D that feature lethal combat as a common challenge resolution. Both in and of itself, in the tension that risk creates is a spice for combat - which is a length mechanical aspect of the game when it occurs. Add in the simple fact that many/most combats, especially in the published modules, aren't about anything except overcoming in order to move forward in the plot. Leaving either it's foreordained you'll win, or having a DM willing and experienced enough to think of suitable alternatives every time. Plus in D&D death isn't particularly non-interesting because it's so easy to undo. It's not like we're talking perma-death in most cases once you are beyond early levels. Heck, if there's a character who can cast revivify it's about the same amount of non-interesting as being knocked out for the length of the combat, which can happen even if death is not on the table. Again, this is in the context of a game where lethal combat is an expected and common challenge resolution. It's why games like CoC or BitD have alternate mechanisms such as sanity or trauma - in order to be able to provide that risk and the tension in a meaningful non-fleeting way without having it be the boolean alive/dead of D&D. That's a great place to be from a system. But even there - I know players who'd rather kill a character and get an unwounded new one than have a permanent disadvantage. That's not me at all, but I'm not going to say their fun is wrong. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*TTRPGs General
Why Do You Hate An RPG System?
Top