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Why Do You Hate An RPG System?
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<blockquote data-quote="Weiley31" data-source="post: 8498484" data-attributes="member: 7017196"><p>I always wanted to <em>like/love</em> Palladium Rifts RPG because it was the one of the few things out there that legit had a Macross RPG for it. And I am a huge Macross hussy. The problem?</p><p></p><p><em>I really dislike percentages in games: ESPECIALLY in RPGs. And Palladium and their RPGs were percentages incarnate.</em></p><p>Yeah the idea of Rifts factions or random PC fighting alongside the TMNT with Michangelo flipping riding a Macross Valkyrie, out of control probably, sounds like one hell of a mental image/scenario that would sound gravy right up my soul. But I just could never....<em>get</em> Palladium's system/math.</p><p></p><p>Fate is another one that I don't dislike but I want to try to play/like and so far, no luck. I got the Atomic Robo: The Roleplaying Game version because from a number of sources I've read online, Atomic Robo's take on the Fate engine is the most/a pretty good, streamlined take on the Fate/ the mechanics themselves. So, I figured that by using that as the base/guide to learning Fate, it should be cool, and I could do my prequel Hell Boy 5E campaign using Atomic Robo(Fate) to be used for the WW II section of the past.</p><p></p><p>I <em>get</em> some parts of it like the Bennies and taking a complication to gain a Benny. How to actually level up/play it/the Aspects/or how combat works in it......<em>uh.</em></p><p></p><p>In regard to dice system/mechanics, Rolling Under isn't <em>exactly</em> my first choice of use if making a game: I'm too used/ingrained to rolling for high numbers in RPGs due to DND.</p></blockquote><p></p>
[QUOTE="Weiley31, post: 8498484, member: 7017196"] I always wanted to [I]like/love[/I] Palladium Rifts RPG because it was the one of the few things out there that legit had a Macross RPG for it. And I am a huge Macross hussy. The problem? [I]I really dislike percentages in games: ESPECIALLY in RPGs. And Palladium and their RPGs were percentages incarnate.[/I] Yeah the idea of Rifts factions or random PC fighting alongside the TMNT with Michangelo flipping riding a Macross Valkyrie, out of control probably, sounds like one hell of a mental image/scenario that would sound gravy right up my soul. But I just could never....[I]get[/I] Palladium's system/math. Fate is another one that I don't dislike but I want to try to play/like and so far, no luck. I got the Atomic Robo: The Roleplaying Game version because from a number of sources I've read online, Atomic Robo's take on the Fate engine is the most/a pretty good, streamlined take on the Fate/ the mechanics themselves. So, I figured that by using that as the base/guide to learning Fate, it should be cool, and I could do my prequel Hell Boy 5E campaign using Atomic Robo(Fate) to be used for the WW II section of the past. I [I]get[/I] some parts of it like the Bennies and taking a complication to gain a Benny. How to actually level up/play it/the Aspects/or how combat works in it......[I]uh.[/I] In regard to dice system/mechanics, Rolling Under isn't [I]exactly[/I] my first choice of use if making a game: I'm too used/ingrained to rolling for high numbers in RPGs due to DND. [/QUOTE]
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