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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="Neonchameleon" data-source="post: 6808997" data-attributes="member: 87792"><p>In my experience most claims about metagaming come from DMs being precious about their worlds, their cliche'd surprises and cheap knockoff plots. It's the petulance of the naked emperor. For example [MENTION=6792325]Zelofcad[/MENTION] mentions focussing on something the DM has just described as something to concentrate on. Either the player is wrong (which has its own consequences) or they are right - in which case either the DM needs to up their game or they've just dropped the right amount of hints to hook. (That said I'd have asked them to find IC justifications rather than saying that OOC).</p><p></p><p></p><p></p><p>And not metagaming interferes with my immersion. A lot of the fun of RPGs for me comes from trying to experience the game from the viewpoint and mental state of the state of my characters. My characters who actually <em>live</em> in the world and will therefore have at the very least legends of most monsters in the gameworld that will be at least as accurate as my memories from the Monster Manual, and will have a clearer understanding of the physical situation than a few sentences of description and possibly placement on the battlemat can give you on their own. Therefore a hard anti-metagaming stance forces me to play someone who doesn't know a thing about the universe they supposedly grew up in.</p><p></p><p>But a well written RPG (like oD&D and its XP for GP rules) is designed and developed with the metagame in mind. Such that smart play from the player by the rules of the game is indistinguishable from the desired aim of the game. This is, to me, a big part of the art of writing a good RPG.</p><p></p><p>(I've seen the claim made by OSR fans that producing a Monster Manual was a huge mistake because it standardised worlds for both player and DM).</p></blockquote><p></p>
[QUOTE="Neonchameleon, post: 6808997, member: 87792"] In my experience most claims about metagaming come from DMs being precious about their worlds, their cliche'd surprises and cheap knockoff plots. It's the petulance of the naked emperor. For example [MENTION=6792325]Zelofcad[/MENTION] mentions focussing on something the DM has just described as something to concentrate on. Either the player is wrong (which has its own consequences) or they are right - in which case either the DM needs to up their game or they've just dropped the right amount of hints to hook. (That said I'd have asked them to find IC justifications rather than saying that OOC). And not metagaming interferes with my immersion. A lot of the fun of RPGs for me comes from trying to experience the game from the viewpoint and mental state of the state of my characters. My characters who actually [I]live[/I] in the world and will therefore have at the very least legends of most monsters in the gameworld that will be at least as accurate as my memories from the Monster Manual, and will have a clearer understanding of the physical situation than a few sentences of description and possibly placement on the battlemat can give you on their own. Therefore a hard anti-metagaming stance forces me to play someone who doesn't know a thing about the universe they supposedly grew up in. But a well written RPG (like oD&D and its XP for GP rules) is designed and developed with the metagame in mind. Such that smart play from the player by the rules of the game is indistinguishable from the desired aim of the game. This is, to me, a big part of the art of writing a good RPG. (I've seen the claim made by OSR fans that producing a Monster Manual was a huge mistake because it standardised worlds for both player and DM). [/QUOTE]
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Why do you hate meta-gaming? (And what does it mean to you?)
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