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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="The Crimson Binome" data-source="post: 6809353" data-attributes="member: 6775031"><p>The Fate example is not a case of you inhabiting the head-space of your character - of <em>role-playing</em> - because your character doesn't actually <em>want</em> to get drunk. Your character <em>knows</em> that they have a problem around alcohol, and that this sort of thing can cause problems, and they really <em>should</em> try to avoid alcohol whenever possible. It's just that sometimes they don't have the willpower to resist, and then bad things happen.</p><p></p><p>The metagame mechanic of Fate Points puts the player directly in conflict with the character. The character <em>doesn't</em> want to get drunk or experience the negative consequences of getting drunk, but the <em>player</em> wants the Fate Points and is encouraged to want a dramatic story, so the player is forced out of actor-stance and into author-stance. To contrast, the GURPS example puts the player and the character in the same place, making the same decisions for the same reasons - neither the player nor the character wants the character to get drunk, because they both know that only bad things can come from it.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6809353, member: 6775031"] The Fate example is not a case of you inhabiting the head-space of your character - of [I]role-playing[/I] - because your character doesn't actually [I]want[/I] to get drunk. Your character [I]knows[/I] that they have a problem around alcohol, and that this sort of thing can cause problems, and they really [I]should[/I] try to avoid alcohol whenever possible. It's just that sometimes they don't have the willpower to resist, and then bad things happen. The metagame mechanic of Fate Points puts the player directly in conflict with the character. The character [I]doesn't[/I] want to get drunk or experience the negative consequences of getting drunk, but the [I]player[/I] wants the Fate Points and is encouraged to want a dramatic story, so the player is forced out of actor-stance and into author-stance. To contrast, the GURPS example puts the player and the character in the same place, making the same decisions for the same reasons - neither the player nor the character wants the character to get drunk, because they both know that only bad things can come from it. [/QUOTE]
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Why do you hate meta-gaming? (And what does it mean to you?)
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