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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="rhombism" data-source="post: 6809593" data-attributes="member: 6810178"><p>I've really enjoyed reading this thread, as I've only recently gotten back involved in RPG play, and am playing with a group I'm not entirely familiar with yet. Because the group has played together for a long time, there is a lot of what seems like social metagaming that can take up a lot of time in play and also makes it difficult to stay in character at times. As a player, it seems like you'd sort of have to focus yourself on staying in your role, and like a lot of things, the meta-gaming disruption might stem from a lack of communication about what is expected in the group. </p><p></p><p>The other thing it seems to me would be effective is some subtle manipulation by the GM to discourage it. There's nothing keeping a species of troll in this part of the multiverse from being immune to fire, but susceptible to cold instead. It seems to me also that if a player insists on trotting out knowledge of the hit dice and vulnerabilities of each monster the party encounters that it might be time for the GM to adjust that players stats, feats, background, skills or proficiencies in ways that match their play. If Phil knows so much about devil subclasses and their capabilities, perhaps that's because Phil was really lying about his early years in the military and spent the better part of his apprentice years with a necromancer who had him running errands and not getting proficient in any of those martial weapons he'd like to be able to use more effectively...</p><p></p><p>I trust in the GMs of the world to sort out meta-gaming to the extent that they need to in their individual campaigns. I've found my GM to be fairly adept at rewarding in game play and punishing the abuse of knowledge in ways that further both the story and the fun. And some of the old stories have been the more hilarious moments in the campaign. </p><p></p><p>So I guess for me, the best definition of meta-gaming is that it's something you'd do when you're not having fun just playing a character, or when your GM isn't in control of the game. Like profanity, it's fun to do for a laugh or a little shocking effect, as long as you're prepared to deal with the consequences, but if you're using it hatefully against your fellow players or GM, you should probably go find another way to spend your time.</p></blockquote><p></p>
[QUOTE="rhombism, post: 6809593, member: 6810178"] I've really enjoyed reading this thread, as I've only recently gotten back involved in RPG play, and am playing with a group I'm not entirely familiar with yet. Because the group has played together for a long time, there is a lot of what seems like social metagaming that can take up a lot of time in play and also makes it difficult to stay in character at times. As a player, it seems like you'd sort of have to focus yourself on staying in your role, and like a lot of things, the meta-gaming disruption might stem from a lack of communication about what is expected in the group. The other thing it seems to me would be effective is some subtle manipulation by the GM to discourage it. There's nothing keeping a species of troll in this part of the multiverse from being immune to fire, but susceptible to cold instead. It seems to me also that if a player insists on trotting out knowledge of the hit dice and vulnerabilities of each monster the party encounters that it might be time for the GM to adjust that players stats, feats, background, skills or proficiencies in ways that match their play. If Phil knows so much about devil subclasses and their capabilities, perhaps that's because Phil was really lying about his early years in the military and spent the better part of his apprentice years with a necromancer who had him running errands and not getting proficient in any of those martial weapons he'd like to be able to use more effectively... I trust in the GMs of the world to sort out meta-gaming to the extent that they need to in their individual campaigns. I've found my GM to be fairly adept at rewarding in game play and punishing the abuse of knowledge in ways that further both the story and the fun. And some of the old stories have been the more hilarious moments in the campaign. So I guess for me, the best definition of meta-gaming is that it's something you'd do when you're not having fun just playing a character, or when your GM isn't in control of the game. Like profanity, it's fun to do for a laugh or a little shocking effect, as long as you're prepared to deal with the consequences, but if you're using it hatefully against your fellow players or GM, you should probably go find another way to spend your time. [/QUOTE]
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