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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="The Crimson Binome" data-source="post: 6809692" data-attributes="member: 6775031"><p>It really depends on how you go about it. If you have a formal adventuring party, then it would make sense that the fighter and wizard would recognize that they need a healer and a trapfinder to round out their group, and recruit such.</p><p></p><p>If you're all coordinating out-of-game to introduce characters who happen to synergize, then that isn't meta-gaming either, at least as I understand it. I mean, meta-gaming is specifically about <em>how</em> you make decisions <em>in</em> the game - whether you do it from the player's perspective, or from the character's perspective - and deciding which sort of character to make for the game is something that happens <em>entirely</em> outside of the game.</p><p></p><p>You might call it meta-gaming to say that the new character who shows up happens to fill a perceived hole in your party composition, but it's meta-gaming to have a new character show up at that point anyway, so the nature of the character doesn't change how well that character is role-played. </p><p></p><p>That really depends on your definitions, but as I've presented them, they are diametrically opposed. You can try to claim some other definitions, if you really want to, but you're fighting with decades of history on that front. Sorry, but role-players actually <em>do</em> have effective control over the title, in much the same way that hardcore basketballers have control over that definition.</p><p></p><p>If you want to claim some other definitions, and then make arguments based on those new definitions, then that's entirely irrelevant to the topic at hand.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 6809692, member: 6775031"] It really depends on how you go about it. If you have a formal adventuring party, then it would make sense that the fighter and wizard would recognize that they need a healer and a trapfinder to round out their group, and recruit such. If you're all coordinating out-of-game to introduce characters who happen to synergize, then that isn't meta-gaming either, at least as I understand it. I mean, meta-gaming is specifically about [I]how[/I] you make decisions [I]in[/I] the game - whether you do it from the player's perspective, or from the character's perspective - and deciding which sort of character to make for the game is something that happens [I]entirely[/I] outside of the game. You might call it meta-gaming to say that the new character who shows up happens to fill a perceived hole in your party composition, but it's meta-gaming to have a new character show up at that point anyway, so the nature of the character doesn't change how well that character is role-played. That really depends on your definitions, but as I've presented them, they are diametrically opposed. You can try to claim some other definitions, if you really want to, but you're fighting with decades of history on that front. Sorry, but role-players actually [I]do[/I] have effective control over the title, in much the same way that hardcore basketballers have control over that definition. If you want to claim some other definitions, and then make arguments based on those new definitions, then that's entirely irrelevant to the topic at hand. [/QUOTE]
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Why do you hate meta-gaming? (And what does it mean to you?)
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