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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="Pickles III" data-source="post: 6811674" data-attributes="member: 6793942"><p>I've been playing since well before the late 80s & I am alarmed to find this out. </p><p></p><p>The point you overlook is that PRGs are <em>games that feature role-playing </em>they are not simply exercises in role-playing</p><p></p><p>I guess they might be if you never interact with anything on a mechanical level & the GM somehow adjudicates every interaction on his own & describes the results but that would be an even more extreme position than your own narrow one.</p><p></p><p>"A few brief words are in necessary to insure that the reader has actually obtained a game form that he or she desires. Of the two approaches to hobby games today, one is best defined as the <em>realism-simulation</em> school and the other as the <em>game</em> school. AD&D is assuredly an adherent of the latter school."</p><p></p><p>Oh that I had taken on these words when I first read the AD&D DMG in 1980! I gave up the game as unrealistic unlike my beloved Runequest2. When I came back to the game a few years later & played a campaign on with rules pretty close to RAW (with xp for gold despite this making no sense whatsoever &c) it worked well on its merits as a game.</p><p></p><p>I guess since it never seems to call itself an RPG & indeed the covers of ODD refer to it as a wargame, or as a campaign system for such maybe it is not one? (perverse as this conclusion appears)</p><p></p><p>On a separate issue I think "roleplaying game" is, or was, used to distinguish a game where you control <em>one </em>character as opposed to an army of imaginary metal men. This contrasting using roleplaying to indicate trying to inhabit the persona of a character as opposed to manoeuvring a toon round an imaginary world.</p><p></p><p>And on a third point you are trying to force your quixotic definition of roleplaying by intension rather than taking the word as it is used by extension.</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6811674, member: 6793942"] I've been playing since well before the late 80s & I am alarmed to find this out. The point you overlook is that PRGs are [I]games that feature role-playing [/I]they are not simply exercises in role-playing I guess they might be if you never interact with anything on a mechanical level & the GM somehow adjudicates every interaction on his own & describes the results but that would be an even more extreme position than your own narrow one. "A few brief words are in necessary to insure that the reader has actually obtained a game form that he or she desires. Of the two approaches to hobby games today, one is best defined as the [I]realism-simulation[/I] school and the other as the [I]game[/I] school. AD&D is assuredly an adherent of the latter school." Oh that I had taken on these words when I first read the AD&D DMG in 1980! I gave up the game as unrealistic unlike my beloved Runequest2. When I came back to the game a few years later & played a campaign on with rules pretty close to RAW (with xp for gold despite this making no sense whatsoever &c) it worked well on its merits as a game. I guess since it never seems to call itself an RPG & indeed the covers of ODD refer to it as a wargame, or as a campaign system for such maybe it is not one? (perverse as this conclusion appears) On a separate issue I think "roleplaying game" is, or was, used to distinguish a game where you control [I]one [/I]character as opposed to an army of imaginary metal men. This contrasting using roleplaying to indicate trying to inhabit the persona of a character as opposed to manoeuvring a toon round an imaginary world. And on a third point you are trying to force your quixotic definition of roleplaying by intension rather than taking the word as it is used by extension. [/QUOTE]
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