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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="Tequila Sunrise" data-source="post: 6812096" data-attributes="member: 40398"><p>I go by the second definition: Metagaming is the in-game use of knowledge that one's character does not have.</p><p></p><p>Most players are willing and able to separate themselves from their characters to some degree, but it's naive to think that anyone is totally immune to the temptation to metagame when presented with the opportunity.</p><p></p><p>If a PC can accomplish some goal by falling from a high place which the player knows she has the HP to survive, don't be surprised if she does. This is one reason why I like HP to be an in-game thing.</p><p></p><p>If the party ends up fighting a dragon, don't be surprised if the casters conspicuously avoid using otherwise-effective paralyzing spells, regardless of what they do or don't know.</p><p></p><p>If the party is confronted by a known vampire, don't be surprised if the players start looking for holy symbols, wooden stakes, and coffins, regardless of what the PCs do or don't know. I once played in a game where the DM expected us to do just this, but this is in general why I don't like monsters with well-known quirky traits.</p><p></p><p>If one player rolls notably worse stats than the other players, don't be surprised if the resulting character seems to be crafted to be the party's first early casualty. This is one reason I like point buy stats.</p><p></p><p>One can argue that good players have the integrity to never metagame, but that's looking at the small picture. Why fight human nature when player knowledge can be matched to character knowledge? Why rely on the honor system when desired behavior can be encouraged with appropriate rulings, rules, house rules, or explanations?</p></blockquote><p></p>
[QUOTE="Tequila Sunrise, post: 6812096, member: 40398"] I go by the second definition: Metagaming is the in-game use of knowledge that one's character does not have. Most players are willing and able to separate themselves from their characters to some degree, but it's naive to think that anyone is totally immune to the temptation to metagame when presented with the opportunity. If a PC can accomplish some goal by falling from a high place which the player knows she has the HP to survive, don't be surprised if she does. This is one reason why I like HP to be an in-game thing. If the party ends up fighting a dragon, don't be surprised if the casters conspicuously avoid using otherwise-effective paralyzing spells, regardless of what they do or don't know. If the party is confronted by a known vampire, don't be surprised if the players start looking for holy symbols, wooden stakes, and coffins, regardless of what the PCs do or don't know. I once played in a game where the DM expected us to do just this, but this is in general why I don't like monsters with well-known quirky traits. If one player rolls notably worse stats than the other players, don't be surprised if the resulting character seems to be crafted to be the party's first early casualty. This is one reason I like point buy stats. One can argue that good players have the integrity to never metagame, but that's looking at the small picture. Why fight human nature when player knowledge can be matched to character knowledge? Why rely on the honor system when desired behavior can be encouraged with appropriate rulings, rules, house rules, or explanations? [/QUOTE]
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Why do you hate meta-gaming? (And what does it mean to you?)
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