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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="Pickles III" data-source="post: 6813174" data-attributes="member: 6793942"><p>I <em>do </em>have to think constantly about what my character would think or do in a given situation based on his personality let alone his knowledge (like did was he there for that exposition or did he only over hear it at the table, should I be able to use maths or a lever to try to solve a problem. Does my backstory as a 200 year old soldier let me know about trolls vulnerabilities?</p><p></p><p>This means that like [MENTION=97077]iserith[/MENTION] I tend not to bother. I <em>try not to "spoil"</em> monsters for the many newer players I play with even if it lead to fraught fights with paralysing ghouls or whatever but I don't sweat bringing acid & fire if I know that we're facing trolls.</p><p></p><p>Of course I forgot I had drifted away from the D&D boards. D&D is terrible at doing realism - your 18 wheeler argument falls down if PCs can take a dragon that's even bigger to the face. How do you judge realistic - by making in game comparisons or by using out of game logic?</p><p> </p><p>(In D&D not CoC say - there defaulting to the real world is good as it is pretty much set in the real world)</p><p></p><p></p><p></p><p>I appreciate this too. I buy immersion. Personally I am happy with strong colour but I would rather enjoy things that do not jar with the tropes or genre that I am playing in. I feel the best way to avoid the coincidences is to avoid creating the situations where they are pertinent. </p><p></p><p>You <em>can</em> rationalise most any weird circumstance in a high fantasy game but I would rather not have to.</p></blockquote><p></p>
[QUOTE="Pickles III, post: 6813174, member: 6793942"] I [I]do [/I]have to think constantly about what my character would think or do in a given situation based on his personality let alone his knowledge (like did was he there for that exposition or did he only over hear it at the table, should I be able to use maths or a lever to try to solve a problem. Does my backstory as a 200 year old soldier let me know about trolls vulnerabilities? This means that like [MENTION=97077]iserith[/MENTION] I tend not to bother. I [I]try not to "spoil"[/I] monsters for the many newer players I play with even if it lead to fraught fights with paralysing ghouls or whatever but I don't sweat bringing acid & fire if I know that we're facing trolls. Of course I forgot I had drifted away from the D&D boards. D&D is terrible at doing realism - your 18 wheeler argument falls down if PCs can take a dragon that's even bigger to the face. How do you judge realistic - by making in game comparisons or by using out of game logic? (In D&D not CoC say - there defaulting to the real world is good as it is pretty much set in the real world) I appreciate this too. I buy immersion. Personally I am happy with strong colour but I would rather enjoy things that do not jar with the tropes or genre that I am playing in. I feel the best way to avoid the coincidences is to avoid creating the situations where they are pertinent. You [I]can[/I] rationalise most any weird circumstance in a high fantasy game but I would rather not have to. [/QUOTE]
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Why do you hate meta-gaming? (And what does it mean to you?)
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