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Why do you hate meta-gaming? (And what does it mean to you?)
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<blockquote data-quote="Maxperson" data-source="post: 6813347" data-attributes="member: 23751"><p>Which is fine. Everyone has different strengths and weaknesses. What I find easy, you may not. What you find easy, I may not.</p><p></p><p></p><p></p><p>Which is only really true if realism is a dichotomy. It isn't a dichotomy, though. Rather it's a spectrum with utter reality on one end and absolute chaos on the other end. D&D falls closer to the realism end than it does the chaos end. It has rules that try to model reality to a degree. Swords that are edged, arrows and spears puncture, falls hurt, etc. The game reality also explains how magic and dragons make sense, so I accept those things. Some things are unrealistic but must be accepted in order for the game to function. Combat I'm looking at you on that one. </p><p></p><p>With the above, I accept X level of unrealistic, but that doesn't meant that X+1 is okay. When I get to Iserith's level, it's more like X+1000, which is intolerable for me. That I'm okay with magic and dragons doesn't in any way mean that I have to be okay with everything unrealistic.</p><p></p><p></p><p></p><p>I'm not sure what you mean by in-game comparisons. Would you elaborate on that?</p><p> </p><p></p><p></p><p>For me, it needs to make sense with the PC in question. Going back to troll weakness (of course <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /> ), if a PC grew up near the troll moors, I wouldn't even make him roll. He would just know. A PC from far away that had some knowledge of swamps or monsters would get a fairly easy roll. A PC from the desert where trolls just don't ever go and with no background to indicate possible knowledge would not know or get a roll. I don't buy the "I overheard it in a tavern" justification.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 6813347, member: 23751"] Which is fine. Everyone has different strengths and weaknesses. What I find easy, you may not. What you find easy, I may not. Which is only really true if realism is a dichotomy. It isn't a dichotomy, though. Rather it's a spectrum with utter reality on one end and absolute chaos on the other end. D&D falls closer to the realism end than it does the chaos end. It has rules that try to model reality to a degree. Swords that are edged, arrows and spears puncture, falls hurt, etc. The game reality also explains how magic and dragons make sense, so I accept those things. Some things are unrealistic but must be accepted in order for the game to function. Combat I'm looking at you on that one. With the above, I accept X level of unrealistic, but that doesn't meant that X+1 is okay. When I get to Iserith's level, it's more like X+1000, which is intolerable for me. That I'm okay with magic and dragons doesn't in any way mean that I have to be okay with everything unrealistic. I'm not sure what you mean by in-game comparisons. Would you elaborate on that? For me, it needs to make sense with the PC in question. Going back to troll weakness (of course :) ), if a PC grew up near the troll moors, I wouldn't even make him roll. He would just know. A PC from far away that had some knowledge of swamps or monsters would get a fairly easy roll. A PC from the desert where trolls just don't ever go and with no background to indicate possible knowledge would not know or get a roll. I don't buy the "I overheard it in a tavern" justification. [/QUOTE]
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