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Why do you homebrew? or Hombrew blues
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<blockquote data-quote="Herobizkit" data-source="post: 3004429" data-attributes="member: 36150"><p>Most of my homebrew games are heavy RP/rules lite. Most published settings and modules are rules heavy/RP-lite with major emphasis on "the dungeon", which I dislike. A nice little dungeon here and there is great, but a 40-room complex, ten levels deep, really really really makes for a boring game unless you shoehorn in RP.</p><p></p><p>Also, I enjoy the creative process. When I create a homebrew, it becomes more like a story than a game. As such, I like to plug-and-play modules into my personal setting (as modules do a good job of "crunching the numbers"), but my personal setting is the one that stays strong. I tend to create off-beat stories, more like "Final Fantasy" than "Lord of the Rings", and I'm unafraid to throw any random crap together so long as the story remains interesting (and the cast of NPC characters is strong).</p><p></p><p>Let it be known that I am not against published settings per se. I often find, however, that there is simply too much information to learn to "accurately" portray a setting when I can just make it up on the fly myself.</p></blockquote><p></p>
[QUOTE="Herobizkit, post: 3004429, member: 36150"] Most of my homebrew games are heavy RP/rules lite. Most published settings and modules are rules heavy/RP-lite with major emphasis on "the dungeon", which I dislike. A nice little dungeon here and there is great, but a 40-room complex, ten levels deep, really really really makes for a boring game unless you shoehorn in RP. Also, I enjoy the creative process. When I create a homebrew, it becomes more like a story than a game. As such, I like to plug-and-play modules into my personal setting (as modules do a good job of "crunching the numbers"), but my personal setting is the one that stays strong. I tend to create off-beat stories, more like "Final Fantasy" than "Lord of the Rings", and I'm unafraid to throw any random crap together so long as the story remains interesting (and the cast of NPC characters is strong). Let it be known that I am not against published settings per se. I often find, however, that there is simply too much information to learn to "accurately" portray a setting when I can just make it up on the fly myself. [/QUOTE]
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