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Why do you homebrew? or Hombrew blues
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<blockquote data-quote="GQuail" data-source="post: 3004729" data-attributes="member: 30709"><p>As has already been noted on this thread: part of it is because worldbuilding is one of the angles of the D&D hobby, and for me part of the fun. If you don't get that, of course, then that's no use to you: but certainly, my current campaign has gone on now over 2 years and part of the longevity for me has been two years worth of getting to make stuff up. ;-)</p><p></p><p>Part of your post seems to imply that you don't think your game is really homebrew if all it consists of is a collection of stuff from misc sources: I would contest that opinion. Sure, there's a distinction between just taking the Forgotten Realms setting and editing it's contents and dropping in one race, country or organisation from the Realms into the otehr setting: but if you change it enough that a casual glance makes it obvious it's not the Realms, then it's your homebrew IMHO.</p><p></p><p>As for why someone would homebrew up a relatively Vanilla creation.... for me at least, the ability when designing a homebrew to arrange everything to taste is part of the charm. Yes, my current setting isn't all that remarkable: all the core D&D races and classes are represented, albeit one or two in slightly modified form, but for the most part the core principles are pretty simple: but it's still my own creation in quite afew unique ways, and especially because all of the starting playrs from 2 years ago are still in the group it adds something to the personal-ness of the experience.</p><p></p><p>There's also the fact that pre-created settings always come with the bugbear of the DMs knowledge vs the PCs knowledge. My one attempt to run the realms included multiple players who knew the setting better than me, and while they were never too nasty about "telling me what to do" or antyhing, I did get the feeling the enjoyed it less because I wasn't playing to what they expected of the setting. The same goes with licensed games: I have considered running a Transformers RPG for a while, for an example, but I'm still unsure about exactly how to arrange it because one of my regular RPGers is a big Transformers fan and I['m concerned about how to accomodate both him and "normals".</p></blockquote><p></p>
[QUOTE="GQuail, post: 3004729, member: 30709"] As has already been noted on this thread: part of it is because worldbuilding is one of the angles of the D&D hobby, and for me part of the fun. If you don't get that, of course, then that's no use to you: but certainly, my current campaign has gone on now over 2 years and part of the longevity for me has been two years worth of getting to make stuff up. ;-) Part of your post seems to imply that you don't think your game is really homebrew if all it consists of is a collection of stuff from misc sources: I would contest that opinion. Sure, there's a distinction between just taking the Forgotten Realms setting and editing it's contents and dropping in one race, country or organisation from the Realms into the otehr setting: but if you change it enough that a casual glance makes it obvious it's not the Realms, then it's your homebrew IMHO. As for why someone would homebrew up a relatively Vanilla creation.... for me at least, the ability when designing a homebrew to arrange everything to taste is part of the charm. Yes, my current setting isn't all that remarkable: all the core D&D races and classes are represented, albeit one or two in slightly modified form, but for the most part the core principles are pretty simple: but it's still my own creation in quite afew unique ways, and especially because all of the starting playrs from 2 years ago are still in the group it adds something to the personal-ness of the experience. There's also the fact that pre-created settings always come with the bugbear of the DMs knowledge vs the PCs knowledge. My one attempt to run the realms included multiple players who knew the setting better than me, and while they were never too nasty about "telling me what to do" or antyhing, I did get the feeling the enjoyed it less because I wasn't playing to what they expected of the setting. The same goes with licensed games: I have considered running a Transformers RPG for a while, for an example, but I'm still unsure about exactly how to arrange it because one of my regular RPGers is a big Transformers fan and I['m concerned about how to accomodate both him and "normals". [/QUOTE]
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