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Why do you homebrew? or Hombrew blues
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<blockquote data-quote="Dannyalcatraz" data-source="post: 3005524" data-attributes="member: 19675"><p>I homebrew because I want to try something different. Different to me, different to my players.</p><p></p><p>There is nothing quite like seeing a twinkle in your players' eyes when you surprise them and rekindle that desire to explore something new...and too many players are intimately familiar with Faerun and Oerth.</p><p></p><p>Its not all icecream & cake, of course- I screwed up the last campaign I created by making the (homebrewed) main foes too easy to beat. Because of that, I've taken more than a year off from running FRPGs. And since nobody in my game group wants to play anything else, I was off the hook.</p><p></p><p>Now I'm designing something new. To answer your question- no, it hasn't been done before. AFAIK, despite using certain races and classes, large portions of what I'm designing simply haven't been done in any published setting- definitely not as I'm assembling them. Because of some decisions I've made about the nature of the campaign world, I'm having to create a way for spellcasters to design their own spells...without having to oversee EACH step of the process for EVERY spell. Fortunately, 2 other guys are running their own campaigns right now, so there's really no rush.</p><p></p><p>Don't get me wrong- I like vanilla. Its just that I like other flavors, too!</p><p></p><p>If you want some ideas to help break your creative block, try this thread:</p><p></p><p><a href="http://www.enworld.org/showthread.php?t=102706&page=1&pp=40" target="_blank">http://www.enworld.org/showthread.php?t=102706&page=1&pp=40</a>)</p></blockquote><p></p>
[QUOTE="Dannyalcatraz, post: 3005524, member: 19675"] I homebrew because I want to try something different. Different to me, different to my players. There is nothing quite like seeing a twinkle in your players' eyes when you surprise them and rekindle that desire to explore something new...and too many players are intimately familiar with Faerun and Oerth. Its not all icecream & cake, of course- I screwed up the last campaign I created by making the (homebrewed) main foes too easy to beat. Because of that, I've taken more than a year off from running FRPGs. And since nobody in my game group wants to play anything else, I was off the hook. Now I'm designing something new. To answer your question- no, it hasn't been done before. AFAIK, despite using certain races and classes, large portions of what I'm designing simply haven't been done in any published setting- definitely not as I'm assembling them. Because of some decisions I've made about the nature of the campaign world, I'm having to create a way for spellcasters to design their own spells...without having to oversee EACH step of the process for EVERY spell. Fortunately, 2 other guys are running their own campaigns right now, so there's really no rush. Don't get me wrong- I like vanilla. Its just that I like other flavors, too! If you want some ideas to help break your creative block, try this thread: [url]http://www.enworld.org/showthread.php?t=102706&page=1&pp=40[/url]) [/QUOTE]
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Why do you homebrew? or Hombrew blues
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