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Why do you homebrew? or Hombrew blues
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<blockquote data-quote="seskis281" data-source="post: 3005544" data-attributes="member: 41593"><p>Why did I create my own world?</p><p></p><p>For all the reasons so many have listed, but above all - why not? I love creating worlds. I am probably in a minority in that I still like the classic medieval-based fantasy world, and was devoted to Greyhawk for many, many years. I liked having what I assume you refer to as "vanilla," which is to say not a lot of crunch or detail, but a variety of different areas of a world which offered different flavors based on historical comparisons, just jazzed up with sword & sorcery. The truth is I haven't liked a published setting really since the original Greyhawk (although it looks like Wilderlands and Goodman's Known Worlds will be targeting my style now). Never liked Forgotten Realms - too overpowered, complex, and differentials between branches of races were based on how they were "touched" by planar relations rather than geographic/ethnic differences. Dragonlance? Great plots and stories that make for good reading - but too much baggage to run as a game setting. Eberron - I like the IDEA of magic as technology, but I hate the overpowering/fast advance of 3.5 and it's just too much "fantasy superheroes" for me. I like Kalamar, but just... too much, to meticulous in specific details (and unpronouncable names). </p><p></p><p>So I wrote my own, Ilshara. I put it out free for people just because I like to share. I doubt too many people will jump up and say "Oh yes... I'll drop what I'm doing for that!" But maybe some will like it (one person has told me they are adopting it), others may find bits of interesting ideas from it, and especially for newbies coming to Castles & Crusades it would offer a good setting to start with.</p><p></p><p>John <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f60e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":cool:" title="Cool :cool:" data-smilie="6"data-shortname=":cool:" /></p></blockquote><p></p>
[QUOTE="seskis281, post: 3005544, member: 41593"] Why did I create my own world? For all the reasons so many have listed, but above all - why not? I love creating worlds. I am probably in a minority in that I still like the classic medieval-based fantasy world, and was devoted to Greyhawk for many, many years. I liked having what I assume you refer to as "vanilla," which is to say not a lot of crunch or detail, but a variety of different areas of a world which offered different flavors based on historical comparisons, just jazzed up with sword & sorcery. The truth is I haven't liked a published setting really since the original Greyhawk (although it looks like Wilderlands and Goodman's Known Worlds will be targeting my style now). Never liked Forgotten Realms - too overpowered, complex, and differentials between branches of races were based on how they were "touched" by planar relations rather than geographic/ethnic differences. Dragonlance? Great plots and stories that make for good reading - but too much baggage to run as a game setting. Eberron - I like the IDEA of magic as technology, but I hate the overpowering/fast advance of 3.5 and it's just too much "fantasy superheroes" for me. I like Kalamar, but just... too much, to meticulous in specific details (and unpronouncable names). So I wrote my own, Ilshara. I put it out free for people just because I like to share. I doubt too many people will jump up and say "Oh yes... I'll drop what I'm doing for that!" But maybe some will like it (one person has told me they are adopting it), others may find bits of interesting ideas from it, and especially for newbies coming to Castles & Crusades it would offer a good setting to start with. John :cool: [/QUOTE]
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