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General Tabletop Discussion
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Why do you homebrew? or Hombrew blues
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<blockquote data-quote="Kid Socrates" data-source="post: 3008487" data-attributes="member: 10714"><p>1) Why do you create your own settings?</p><p>2) Why do you use your own homebrew settings rather than using a published one?</p><p>3) Am I still homebrewing if I'm borrowing elements from other settings?</p><p>4) If your homebrew setting is so vanilla that it's practically indistinguisable from hoardes of other such settings, then why bother creating it?</p><p></p><p>1) There is little that brings me the same joy as the joy of creating. I love sitting down and just making something. It started with Legos, continued with... Legos, and, well, still continues with Legos. I'm 24 and I still go buy Lego sets and make big space pirate castles. But! I love creating a world, and the people in it, and the little details. I adore creating things.</p><p></p><p>The other reason is that there's no published Final Fantasy setting.</p><p></p><p>2) I use my homebrew because there's no published Final Fantasy setting, and I wanted to run a Final Fantasy game in a world akin to Final Fantasy VIII's. So I used the d20 system for the rules, simplified a lot, and spent two years designing a world and plot threads. I use it because if I didn't after all that work, what was the point?</p><p></p><p>3) Of course I'm homebrewing despite using influences from other settings. No one else has published Matt Bowyer's Final Fantasy Omega Setting, have they?</p><p></p><p>4) I don't think mine's vanilla, so I can't answer for me, but I think it still comes down to "It's mine!" If I say there's a corner shop that sells flowers so I can introduce a new NPC who is robbing the flower shop because his wife's held hostage by a crime syndicate, I can. If I were going to do this same thing in, say, the city of Baldur's Gate, I might have a player who knows that the flower shops are HERE not THERE, and there's no WAY that the Thieves Guild would hold someone hostage for those kind of rewards, as evidenced by page 68 of this novel...</p><p></p><p>It's a lot more freedom, and a lot more fun for someone like me.</p></blockquote><p></p>
[QUOTE="Kid Socrates, post: 3008487, member: 10714"] 1) Why do you create your own settings? 2) Why do you use your own homebrew settings rather than using a published one? 3) Am I still homebrewing if I'm borrowing elements from other settings? 4) If your homebrew setting is so vanilla that it's practically indistinguisable from hoardes of other such settings, then why bother creating it? 1) There is little that brings me the same joy as the joy of creating. I love sitting down and just making something. It started with Legos, continued with... Legos, and, well, still continues with Legos. I'm 24 and I still go buy Lego sets and make big space pirate castles. But! I love creating a world, and the people in it, and the little details. I adore creating things. The other reason is that there's no published Final Fantasy setting. 2) I use my homebrew because there's no published Final Fantasy setting, and I wanted to run a Final Fantasy game in a world akin to Final Fantasy VIII's. So I used the d20 system for the rules, simplified a lot, and spent two years designing a world and plot threads. I use it because if I didn't after all that work, what was the point? 3) Of course I'm homebrewing despite using influences from other settings. No one else has published Matt Bowyer's Final Fantasy Omega Setting, have they? 4) I don't think mine's vanilla, so I can't answer for me, but I think it still comes down to "It's mine!" If I say there's a corner shop that sells flowers so I can introduce a new NPC who is robbing the flower shop because his wife's held hostage by a crime syndicate, I can. If I were going to do this same thing in, say, the city of Baldur's Gate, I might have a player who knows that the flower shops are HERE not THERE, and there's no WAY that the Thieves Guild would hold someone hostage for those kind of rewards, as evidenced by page 68 of this novel... It's a lot more freedom, and a lot more fun for someone like me. [/QUOTE]
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