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<blockquote data-quote="Argyle King" data-source="post: 5233088" data-attributes="member: 58416"><p>1) I've only left 2 games, and both times it was for similar reasons. In the first, the DM had houserules that he didn't inform me of. I did not discover these houserules until several sessions in when I found out that many of my character abilities worked completely differently than I thought they would.</p><p> </p><p>In the second, it seemed as though the rules would change every few days as a way for the DM to deal with something he didn't like. In one example, the party defeated a band of bandits in a manner which I can only assume was more easily than I expected. Suddenly we are informed that none of the healer's spells will work because her god is unhappy that she is adventuring with people of other faiths. While that may be possible, it seemed very arbitrary at the time, and there were other similar instances which made the game seem as though I had very little control over my character's actions.</p><p> </p><p> </p><p>2) I like to play games. Usually I join games which match my interest, but sometimes I also join a game because it provides a style which is different from what I typically play. For example, fantasy is usually what I play in my face to face games, so I might join a game which involves World War 2, aliens, pirates, or all manner of different things; they still need to be presented in a manner which matches some of my core interests though.</p><p> </p><p> </p><p>3) I like that roleplaying seems to happen more. There also seems to be less of a constant focus on hack and slash. I like to kill things and get loot as much as the next guy, but sometimes it's nice to be able to take that loot and build a castle or do something non-combat related for a little bit.</p><p> </p><p>4) As others have said, sometimes it's hard to find the right posting rate for a game. You either post a lot compared to everyone else or not enough compared to everyone else. I hate when a game has unrealistic posting expectations... I can usually post fairly regularly, but when the DM expects me to post several times per day; every day; without any consideration of real life, that's not fun, and it makes the game feel more like a job.</p><p> </p><p>5) A consistant posting rate is one thing. Having equal opportunity for DM driven and player driven story is another. Beyond that, just be consistant with the rules, offer a game that I'm interested in, and use a system which is more open ended than it is linear.</p></blockquote><p></p>
[QUOTE="Argyle King, post: 5233088, member: 58416"] 1) I've only left 2 games, and both times it was for similar reasons. In the first, the DM had houserules that he didn't inform me of. I did not discover these houserules until several sessions in when I found out that many of my character abilities worked completely differently than I thought they would. In the second, it seemed as though the rules would change every few days as a way for the DM to deal with something he didn't like. In one example, the party defeated a band of bandits in a manner which I can only assume was more easily than I expected. Suddenly we are informed that none of the healer's spells will work because her god is unhappy that she is adventuring with people of other faiths. While that may be possible, it seemed very arbitrary at the time, and there were other similar instances which made the game seem as though I had very little control over my character's actions. 2) I like to play games. Usually I join games which match my interest, but sometimes I also join a game because it provides a style which is different from what I typically play. For example, fantasy is usually what I play in my face to face games, so I might join a game which involves World War 2, aliens, pirates, or all manner of different things; they still need to be presented in a manner which matches some of my core interests though. 3) I like that roleplaying seems to happen more. There also seems to be less of a constant focus on hack and slash. I like to kill things and get loot as much as the next guy, but sometimes it's nice to be able to take that loot and build a castle or do something non-combat related for a little bit. 4) As others have said, sometimes it's hard to find the right posting rate for a game. You either post a lot compared to everyone else or not enough compared to everyone else. I hate when a game has unrealistic posting expectations... I can usually post fairly regularly, but when the DM expects me to post several times per day; every day; without any consideration of real life, that's not fun, and it makes the game feel more like a job. 5) A consistant posting rate is one thing. Having equal opportunity for DM driven and player driven story is another. Beyond that, just be consistant with the rules, offer a game that I'm interested in, and use a system which is more open ended than it is linear. [/QUOTE]
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