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General Tabletop Discussion
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Why do you like single or multi classing
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<blockquote data-quote="Stormonu" data-source="post: 8683711" data-attributes="member: 52734"><p>I can deal with the system delaying the maturation of a character concept to 3rd level, allowing 1st and 2nd level to be “feeling out” or concept growth for a character. Unless players are new, I generally start at 3rd level.</p><p></p><p>What bothers me about multiclassing is needing it to make a concept work - background, class, subclass and no more than a feat <em>should</em>, in theory, make it work, and kick in by around 3rd level (maybe not a great power level, but you should be “on track”). I endorse homebrew additions in that regard, if needed. In contrast, I generally find multiclassing tends to make your skill base broader, but shallower - and most multiclassers end up gimping themselves in the long run.</p><p></p><p>Of course, the one-level dip for optimizing annoys the heck out of me.</p><p></p><p>As for the “suddenly, I’m a wizard too”, that’s not much of problem for me, as I can assume that the desire/knowledge/practice has been happening in downtime that hasn’t been referenced in the game until it now became important. I mean, I don’t normally roleplay out the fighter doing his nightly practice or the cleric doing evening prayers and reading sacred texts for those that began their careers in that class - but I can assume that they are doing such things during the times between adventures.</p></blockquote><p></p>
[QUOTE="Stormonu, post: 8683711, member: 52734"] I can deal with the system delaying the maturation of a character concept to 3rd level, allowing 1st and 2nd level to be “feeling out” or concept growth for a character. Unless players are new, I generally start at 3rd level. What bothers me about multiclassing is needing it to make a concept work - background, class, subclass and no more than a feat [I]should[/I], in theory, make it work, and kick in by around 3rd level (maybe not a great power level, but you should be “on track”). I endorse homebrew additions in that regard, if needed. In contrast, I generally find multiclassing tends to make your skill base broader, but shallower - and most multiclassers end up gimping themselves in the long run. Of course, the one-level dip for optimizing annoys the heck out of me. As for the “suddenly, I’m a wizard too”, that’s not much of problem for me, as I can assume that the desire/knowledge/practice has been happening in downtime that hasn’t been referenced in the game until it now became important. I mean, I don’t normally roleplay out the fighter doing his nightly practice or the cleric doing evening prayers and reading sacred texts for those that began their careers in that class - but I can assume that they are doing such things during the times between adventures. [/QUOTE]
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