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[+] Why do you love Dragonlance?
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<blockquote data-quote="Hussar" data-source="post: 7138662" data-attributes="member: 22779"><p>Heh. My ears are burning.</p><p></p><p>But, yeah, hold lots of love for the modules and the setting. Was really my first dive into a published setting. And, surprisingly, after you get past some of the heavy handedness, the modules really are very good. Absolutely fantastic cartography that still holds very well against anything published even today. The map for the High Clerists Tower (my memory is failing, is that the right name) was a massive fold out poster that hung on my wall for years.</p><p></p><p>And, really, Dragonlance from a design perspective just really pushed the bounds. I mean, you have an entire module that isn't actually a module but a board game for playing out the War of the Lance and instructions on how to use the board game to create your own campaign. Bloody fantastic idea and well ahead of its time.</p><p></p><p>Granted, I fell out of Dragonlance after the 80's, so, I missed out on the later stuff - the new rules, and all the 3e material. And my novel reading more or less ended after the first couple of dozen or so novels, so, when Dragons of Summer Flame came out, I was kind of lost. Had no idea who most of the characters were. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite3" alt=":(" title="Frown :(" loading="lazy" data-shortname=":(" /> But, a cool story anyway.</p><p></p><p>And Weiss and Hickman's other stuff is very readable too. Their Death Gate Cycle is fantastic and I would be throwing money as fast as I could to anyone who turned that into an actual campaign setting.</p><p></p><p>But yeah, debates over finer points aside, I totally agree with Shasarak that DL is great.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7138662, member: 22779"] Heh. My ears are burning. But, yeah, hold lots of love for the modules and the setting. Was really my first dive into a published setting. And, surprisingly, after you get past some of the heavy handedness, the modules really are very good. Absolutely fantastic cartography that still holds very well against anything published even today. The map for the High Clerists Tower (my memory is failing, is that the right name) was a massive fold out poster that hung on my wall for years. And, really, Dragonlance from a design perspective just really pushed the bounds. I mean, you have an entire module that isn't actually a module but a board game for playing out the War of the Lance and instructions on how to use the board game to create your own campaign. Bloody fantastic idea and well ahead of its time. Granted, I fell out of Dragonlance after the 80's, so, I missed out on the later stuff - the new rules, and all the 3e material. And my novel reading more or less ended after the first couple of dozen or so novels, so, when Dragons of Summer Flame came out, I was kind of lost. Had no idea who most of the characters were. :( But, a cool story anyway. And Weiss and Hickman's other stuff is very readable too. Their Death Gate Cycle is fantastic and I would be throwing money as fast as I could to anyone who turned that into an actual campaign setting. But yeah, debates over finer points aside, I totally agree with Shasarak that DL is great. [/QUOTE]
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