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Why do you love/hate Drizzt?
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<blockquote data-quote="molonel" data-source="post: 3349845" data-attributes="member: 10412"><p>That made me laugh.</p><p></p><p>I have the Crystal Shard books on my shelf, the homeland books. They are very fun books to read. I like the characters - Wulfgar and Bruenor Battlehammer - I like the stories, I like the writing. No, it's not Shakespeare, but since I don't write like Shakespeare either, I'm not going to throw any rocks on that subject.</p><p></p><p>Drizzt had a number of problems, in my opinion:</p><p></p><p>1. The escalating challenges and battles that he just never lost. He beats a dragon, he beats a demon. I fully expected him to punch out a deity in the next book, because hey, he's "impossibly fast." It could happen, right? I think Salvatore got the clue, but instead of - I don't know - having him lose once in a while, or learn, or change, we got "Drizzt against 1,000 orcs!" Whatever, man.</p><p></p><p>2. Salvatore started believing his own hype. Gawd! Those long, droning philosophical essays. I didn't "start" skipping them. I always skipped them. You're not that deep, man. Get over yourself.</p><p></p><p>3. The books just went on and on and on and on. I know Salvatore has got to pay the bills just like anyone else, and even he's said on his forums, I think, that there are a lot of people who want him to keep churning out Drizzt books every year or so. Cool. Salvatore gets to write for a living, and they get the books they want. But to me, the books are too formulaic and dull, anymore.</p><p></p><p>Fanboys don't bother me. If I had a young player who wanted to play a Drow ranger duel-wielding scimitars in one of my games, that's the least of my worries.</p></blockquote><p></p>
[QUOTE="molonel, post: 3349845, member: 10412"] That made me laugh. I have the Crystal Shard books on my shelf, the homeland books. They are very fun books to read. I like the characters - Wulfgar and Bruenor Battlehammer - I like the stories, I like the writing. No, it's not Shakespeare, but since I don't write like Shakespeare either, I'm not going to throw any rocks on that subject. Drizzt had a number of problems, in my opinion: 1. The escalating challenges and battles that he just never lost. He beats a dragon, he beats a demon. I fully expected him to punch out a deity in the next book, because hey, he's "impossibly fast." It could happen, right? I think Salvatore got the clue, but instead of - I don't know - having him lose once in a while, or learn, or change, we got "Drizzt against 1,000 orcs!" Whatever, man. 2. Salvatore started believing his own hype. Gawd! Those long, droning philosophical essays. I didn't "start" skipping them. I always skipped them. You're not that deep, man. Get over yourself. 3. The books just went on and on and on and on. I know Salvatore has got to pay the bills just like anyone else, and even he's said on his forums, I think, that there are a lot of people who want him to keep churning out Drizzt books every year or so. Cool. Salvatore gets to write for a living, and they get the books they want. But to me, the books are too formulaic and dull, anymore. Fanboys don't bother me. If I had a young player who wanted to play a Drow ranger duel-wielding scimitars in one of my games, that's the least of my worries. [/QUOTE]
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