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General Tabletop Discussion
*Dungeons & Dragons
Why do you multiclass?
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<blockquote data-quote="DEFCON 1" data-source="post: 6745451" data-attributes="member: 7006"><p>I haven't tended to multiclass since the advent of 3E, simply because all standard classes have enough stuff in them that I haven't felt like mixing-and-matching abilities has been necessary. Granted, I also have not been a player enough times to have run through the entire gamut of classes available in any specific edition (instead having DMd more often than not.) Had I played so much that I had run through and played every class (and their multiple builds) I might at some point have felt like multiclassing was the last horizon open to me to try something really different... but thus far that hasn't happened to me.</p><p></p><p>At the same time, I also acknowledge that at the particular tables I game at, mechanics are *such* a distant second to the actual characterization and improvisation/roleplaying that even if I only had like the Basic classes to use over and over, it would never really be an issue because each of my characters would be substantially different due to the RP aspects and character design. For other tables, wherein the mechanics are put at a premium... having different game mechanics available to you as the primary method of character differentiation it makes all the sense in the world why multiclassing would be important, because that opens up 12 character types (classes) to several dozen.</p></blockquote><p></p>
[QUOTE="DEFCON 1, post: 6745451, member: 7006"] I haven't tended to multiclass since the advent of 3E, simply because all standard classes have enough stuff in them that I haven't felt like mixing-and-matching abilities has been necessary. Granted, I also have not been a player enough times to have run through the entire gamut of classes available in any specific edition (instead having DMd more often than not.) Had I played so much that I had run through and played every class (and their multiple builds) I might at some point have felt like multiclassing was the last horizon open to me to try something really different... but thus far that hasn't happened to me. At the same time, I also acknowledge that at the particular tables I game at, mechanics are *such* a distant second to the actual characterization and improvisation/roleplaying that even if I only had like the Basic classes to use over and over, it would never really be an issue because each of my characters would be substantially different due to the RP aspects and character design. For other tables, wherein the mechanics are put at a premium... having different game mechanics available to you as the primary method of character differentiation it makes all the sense in the world why multiclassing would be important, because that opens up 12 character types (classes) to several dozen. [/QUOTE]
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Why do you multiclass?
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